godot/modules
HolonProduction 66fa776667 Add support for svg images in the asset lib.
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.

WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
..
basis_universal Make some Image methods static 2022-10-14 14:34:15 +02:00
bmp Make some Image methods static 2022-10-14 14:34:15 +02:00
camera Make some Image methods static 2022-10-14 14:34:15 +02:00
csg Document collision_priority in the CSGShape3D class 2022-10-24 18:44:30 +02:00
cvtt Make some Image methods static 2022-10-14 14:34:15 +02:00
dds
denoise Make some Image methods static 2022-10-14 14:34:15 +02:00
enet [MP] Remove connection state signals from MultiplayerPeer. 2022-11-02 15:17:23 +01:00
etcpak ETCPAK expects BGRA data for ETC 2022-12-02 01:34:05 +11:00
freetype
gdscript Fix enum value regression 2022-12-16 22:48:25 -05:00
glslang vulkan: Update all components to Vulkan SDK 1.3.231.1 2022-11-03 12:20:46 +01:00
gltf Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
gridmap Enable assigning an owner to navigation regions and links 2022-12-10 12:03:06 -08:00
hdr Make some Image methods static 2022-10-14 14:34:15 +02:00
jpg Merge pull request #66929 from MladoniSzabi/save_jpeg_file 2022-10-31 10:48:10 +01:00
jsonrpc
lightmapper_rd Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
mbedtls Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
meshoptimizer
minimp3
mobile_vr Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
mono Merge pull request #69867 from raulsntos/dotnet/color 2022-12-16 13:17:03 +01:00
msdfgen
multiplayer Merge pull request #68747 from rune-scape/rune-stringname-unification 2022-12-09 18:06:48 +01:00
navigation Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x 2022-12-12 13:51:48 +01:00
noise Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
ogg
openxr OpenXR: fix casts and loop in action map editor 2022-12-16 21:32:43 +01:00
raycast Improve architecture support logic in Raycast module 2022-12-12 21:42:10 -06:00
regex Unify String and StringName 2022-12-05 21:46:47 -05:00
squish Make some Image methods static 2022-10-14 14:34:15 +02:00
svg Add support for svg images in the asset lib. 2022-12-20 15:41:17 +01:00
text_server_adv Fix String::word_wrap() for long words 2022-12-16 13:18:57 +08:00
text_server_fb Fix String::word_wrap() for long words 2022-12-16 13:18:57 +08:00
tga Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985 2022-10-30 11:20:50 -05:00
theora Merge pull request #66516 from DeeJayLSP/update_theora 2022-11-15 16:25:05 +01:00
tinyexr Make some Image methods static 2022-10-14 14:34:15 +02:00
upnp Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
vhacd
vorbis Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
webp Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
webrtc Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension 2022-12-12 11:43:59 +01:00
websocket Fix WebSocket connection failed on Web. 2022-11-03 14:29:39 +08:00
webxr Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
xatlas_unwrap
zip Merge pull request #68581 from oganm/oganm/master 2022-11-22 12:36:45 +01:00
modules_builders.py
register_module_types.h Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
SCsub