mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
32c12a92a5
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513. |
||
---|---|---|
.. | ||
copymem.h | ||
dir_access.cpp | ||
dir_access.h | ||
file_access.cpp | ||
file_access.h | ||
input_event.cpp | ||
input_event.h | ||
input.cpp | ||
input.h | ||
keyboard.cpp | ||
keyboard.h | ||
main_loop.cpp | ||
main_loop.h | ||
memory.cpp | ||
memory.h | ||
mutex.cpp | ||
mutex.h | ||
os.cpp | ||
os.h | ||
rw_lock.cpp | ||
rw_lock.h | ||
SCsub | ||
semaphore.cpp | ||
semaphore.h | ||
shell.cpp | ||
shell.h | ||
thread_dummy.cpp | ||
thread_dummy.h | ||
thread_safe.cpp | ||
thread_safe.h | ||
thread.cpp | ||
thread.h |