godot/core/math
2017-11-17 11:01:41 -05:00
..
a_star.cpp AStar: implementation of get_point_connections 2017-11-04 11:21:03 +03:00
a_star.h AStar: implementation of get_point_connections 2017-11-04 11:21:03 +03:00
aabb.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
aabb.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
audio_frame.cpp
audio_frame.h
bsp_tree.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
bsp_tree.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
camera_matrix.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
camera_matrix.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
face3.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
face3.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
geometry.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
geometry.h
math_2d.cpp
math_2d.h
math_defs.h
math_funcs.cpp Added new wrap functions 2017-10-13 11:10:45 +03:00
math_funcs.h Add support for the TAU constant. Fixes #12094. 2017-11-12 13:32:35 +01:00
matrix3.cpp Merge pull request #11249 from m4nu3lf/bugfix/get_euler 2017-10-31 23:03:01 +01:00
matrix3.h Added Basis::get_quat() and set_quat(). 2017-10-11 16:56:47 -04:00
octree.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
quick_hull.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
SCsub
transform.cpp
transform.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
triangle_mesh.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
triangle_mesh.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h