mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
151 lines
4.6 KiB
C++
151 lines
4.6 KiB
C++
/*************************************************************************/
|
|
/* engine.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "engine.h"
|
|
|
|
#include "version.h"
|
|
#include "version_hash.gen.h"
|
|
|
|
void Engine::set_iterations_per_second(int p_ips) {
|
|
|
|
ips = p_ips;
|
|
}
|
|
int Engine::get_iterations_per_second() const {
|
|
|
|
return ips;
|
|
}
|
|
|
|
void Engine::set_target_fps(int p_fps) {
|
|
_target_fps = p_fps > 0 ? p_fps : 0;
|
|
}
|
|
|
|
float Engine::get_target_fps() const {
|
|
return _target_fps;
|
|
}
|
|
|
|
uint64_t Engine::get_frames_drawn() {
|
|
|
|
return frames_drawn;
|
|
}
|
|
|
|
void Engine::set_frame_delay(uint32_t p_msec) {
|
|
|
|
_frame_delay = p_msec;
|
|
}
|
|
|
|
uint32_t Engine::get_frame_delay() const {
|
|
|
|
return _frame_delay;
|
|
}
|
|
|
|
void Engine::set_time_scale(float p_scale) {
|
|
|
|
_time_scale = p_scale;
|
|
}
|
|
|
|
float Engine::get_time_scale() const {
|
|
|
|
return _time_scale;
|
|
}
|
|
|
|
Dictionary Engine::get_version_info() const {
|
|
|
|
Dictionary dict;
|
|
dict["major"] = VERSION_MAJOR;
|
|
dict["minor"] = VERSION_MINOR;
|
|
#ifdef VERSION_PATCH
|
|
dict["patch"] = VERSION_PATCH;
|
|
#else
|
|
dict["patch"] = 0;
|
|
#endif
|
|
dict["status"] = _MKSTR(VERSION_STATUS);
|
|
dict["revision"] = _MKSTR(VERSION_REVISION);
|
|
dict["year"] = VERSION_YEAR;
|
|
|
|
String hash = String(VERSION_HASH);
|
|
dict["hash"] = hash.length() == 0 ? String("unknown") : hash;
|
|
|
|
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
|
|
if ((int)dict["patch"] != 0)
|
|
stringver += "." + String(dict["patch"]);
|
|
stringver += "-" + String(dict["status"]) + " (" + String(dict["revision"]) + ")";
|
|
dict["string"] = stringver;
|
|
|
|
return dict;
|
|
}
|
|
|
|
void Engine::add_singleton(const Singleton &p_singleton) {
|
|
|
|
singletons.push_back(p_singleton);
|
|
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
|
|
}
|
|
|
|
Object *Engine::get_singleton_object(const String &p_name) const {
|
|
|
|
const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
|
|
ERR_EXPLAIN("Failed to retrieve non-existent singleton '" + p_name + "'");
|
|
ERR_FAIL_COND_V(!E, NULL);
|
|
return E->get();
|
|
};
|
|
|
|
bool Engine::has_singleton(const String &p_name) const {
|
|
|
|
return singleton_ptrs.has(p_name);
|
|
};
|
|
|
|
void Engine::get_singletons(List<Singleton> *p_singletons) {
|
|
|
|
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
|
|
p_singletons->push_back(E->get());
|
|
}
|
|
|
|
Engine *Engine::singleton = NULL;
|
|
|
|
Engine *Engine::get_singleton() {
|
|
return singleton;
|
|
}
|
|
|
|
Engine::Engine() {
|
|
|
|
singleton = this;
|
|
frames_drawn = 0;
|
|
ips = 60;
|
|
_frame_delay = 0;
|
|
_fps = 1;
|
|
_target_fps = 0;
|
|
_time_scale = 1.0;
|
|
_pixel_snap = false;
|
|
_physics_frames = 0;
|
|
_idle_frames = 0;
|
|
_in_physics = false;
|
|
_frame_ticks = 0;
|
|
_frame_step = 0;
|
|
editor_hint = false;
|
|
}
|