godot/servers
Arman Elgudzhyan 7bcc849143 Use depth pass mode with normals if required even if Environment is null
If using normal buffer debugging or if the normal texture was used, we should use PASS_MODE_DEPTH_NORMAL_ROUGHNESS regardless of whether there is a valid Environment or not. Otherwise, shaders reading the normal texture will not work without a valid Environment (and possibly other problems).
2023-06-03 07:56:47 -07:00
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audio Fix wait for thread not started 2023-04-27 20:28:22 +02:00
camera
debugger Fix deserializing resource usage debug data 2023-04-07 17:00:38 +02:00
extensions Merge pull request #76051 from rburing/contact_local_velocity_2d 2023-04-17 20:14:00 +02:00
movie_writer Print CPU and GPU usage statistics after Movie Maker is finished 2023-05-08 12:02:52 -04:00
navigation
physics_2d Fix precision in physics supports generation 2023-04-29 12:12:10 +01:00
physics_3d Restore edge and face support thresholds in 3D 2023-05-17 20:14:19 +02:00
rendering Use depth pass mode with normals if required even if Environment is null 2023-06-03 07:56:47 -07:00
text [TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
xr
audio_server.cpp Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
audio_server.h Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp Merge pull request #75142 from bruvzg/scr 2023-05-16 10:48:16 +02:00
display_server.h Merge pull request #75142 from bruvzg/scr 2023-05-16 10:48:16 +02:00
navigation_server_2d.cpp Make navigation mesh edge connections optional 2023-05-11 18:46:34 +02:00
navigation_server_2d.h Make navigation mesh edge connections optional 2023-05-11 18:46:34 +02:00
navigation_server_3d_dummy.h Make navigation mesh edge connections optional 2023-05-11 18:46:34 +02:00
navigation_server_3d.cpp Make navigation mesh edge connections optional 2023-05-11 18:46:34 +02:00
navigation_server_3d.h Make navigation mesh edge connections optional 2023-05-11 18:46:34 +02:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
physics_server_2d.h PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
physics_server_3d.h Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Merge pull request #74711 from BastiaanOlij/add_texture_native_handle 2023-05-09 19:28:26 +02:00
rendering_server.h For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
SCsub
server_wrap_mt_common.h
text_server.cpp [TextServer] Prevent duplicate line breaks on virtual spaces when line width is significantly smaller than character width. 2023-05-26 16:18:26 +03:00
text_server.h [TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
xr_server.cpp
xr_server.h