mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
/**************************************************************************/
|
|
/* texture_rect.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef TEXTURE_RECT_H
|
|
#define TEXTURE_RECT_H
|
|
|
|
#include "scene/gui/control.h"
|
|
|
|
class TextureRect : public Control {
|
|
GDCLASS(TextureRect, Control);
|
|
|
|
public:
|
|
enum ExpandMode {
|
|
EXPAND_KEEP_SIZE,
|
|
EXPAND_IGNORE_SIZE,
|
|
EXPAND_FIT_WIDTH,
|
|
EXPAND_FIT_WIDTH_PROPORTIONAL,
|
|
EXPAND_FIT_HEIGHT,
|
|
EXPAND_FIT_HEIGHT_PROPORTIONAL,
|
|
};
|
|
|
|
enum StretchMode {
|
|
STRETCH_SCALE,
|
|
STRETCH_TILE,
|
|
STRETCH_KEEP,
|
|
STRETCH_KEEP_CENTERED,
|
|
STRETCH_KEEP_ASPECT,
|
|
STRETCH_KEEP_ASPECT_CENTERED,
|
|
STRETCH_KEEP_ASPECT_COVERED,
|
|
};
|
|
|
|
private:
|
|
bool hflip = false;
|
|
bool vflip = false;
|
|
Ref<Texture2D> texture;
|
|
ExpandMode expand_mode = EXPAND_KEEP_SIZE;
|
|
StretchMode stretch_mode = STRETCH_SCALE;
|
|
|
|
void _texture_changed();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
virtual Size2 get_minimum_size() const override;
|
|
static void _bind_methods();
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
#endif
|
|
|
|
public:
|
|
void set_texture(const Ref<Texture2D> &p_tex);
|
|
Ref<Texture2D> get_texture() const;
|
|
|
|
void set_expand_mode(ExpandMode p_mode);
|
|
ExpandMode get_expand_mode() const;
|
|
|
|
void set_stretch_mode(StretchMode p_mode);
|
|
StretchMode get_stretch_mode() const;
|
|
|
|
void set_flip_h(bool p_flip);
|
|
bool is_flipped_h() const;
|
|
|
|
void set_flip_v(bool p_flip);
|
|
bool is_flipped_v() const;
|
|
|
|
TextureRect();
|
|
~TextureRect();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TextureRect::ExpandMode);
|
|
VARIANT_ENUM_CAST(TextureRect::StretchMode);
|
|
|
|
#endif // TEXTURE_RECT_H
|