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379 lines
14 KiB
C++
379 lines
14 KiB
C++
/**************************************************************************/
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/* popup_menu.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef POPUP_MENU_H
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#define POPUP_MENU_H
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#include "core/input/shortcut.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/property_list_helper.h"
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#include "scene/resources/text_line.h"
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class PopupMenu : public Popup {
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GDCLASS(PopupMenu, Popup);
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static HashMap<NativeMenu::SystemMenus, PopupMenu *> system_menus;
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struct Item {
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Ref<Texture2D> icon;
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int icon_max_width = 0;
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Color icon_modulate = Color(1, 1, 1, 1);
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String text;
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String xl_text;
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Ref<TextLine> text_buf;
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Ref<TextLine> accel_text_buf;
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String language;
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Control::TextDirection text_direction = Control::TEXT_DIRECTION_AUTO;
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bool checked = false;
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enum {
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CHECKABLE_TYPE_NONE,
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CHECKABLE_TYPE_CHECK_BOX,
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CHECKABLE_TYPE_RADIO_BUTTON,
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} checkable_type = CHECKABLE_TYPE_NONE;
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int max_states = 0;
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int state = 0;
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bool separator = false;
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bool disabled = false;
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bool dirty = true;
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int id = 0;
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Variant metadata;
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String submenu_name; // Compatibility.
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PopupMenu *submenu = nullptr;
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String tooltip;
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Key accel = Key::NONE;
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int _ofs_cache = 0;
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int _height_cache = 0;
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int indent = 0;
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Ref<Shortcut> shortcut;
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bool shortcut_is_global = false;
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bool shortcut_is_disabled = false;
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bool allow_echo = false;
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bool submenu_bound = false;
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// Returns (0,0) if icon is null.
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Size2 get_icon_size() const {
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return icon.is_null() ? Size2() : icon->get_size();
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}
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Item() {
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text_buf.instantiate();
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accel_text_buf.instantiate();
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checkable_type = CHECKABLE_TYPE_NONE;
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}
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Item(bool p_dummy) {}
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};
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static inline PropertyListHelper base_property_helper;
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PropertyListHelper property_helper;
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// To make Item available.
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friend class OptionButton;
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friend class MenuButton;
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RID global_menu;
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RID system_menu;
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NativeMenu::SystemMenus system_menu_id = NativeMenu::INVALID_MENU_ID;
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bool prefer_native = false;
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bool close_allowed = false;
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bool activated_by_keyboard = false;
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Timer *minimum_lifetime_timer = nullptr;
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Timer *submenu_timer = nullptr;
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List<Rect2> autohide_areas;
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Vector<Item> items;
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BitField<MouseButtonMask> initial_button_mask;
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bool during_grabbed_click = false;
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bool is_scrolling = false;
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int mouse_over = -1;
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int submenu_over = -1;
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String _get_accel_text(const Item &p_item) const;
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int _get_mouse_over(const Point2 &p_over) const;
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void _mouse_over_update(const Point2 &p_over);
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virtual Size2 _get_contents_minimum_size() const override;
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int _get_item_height(int p_idx) const;
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int _get_items_total_height() const;
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Size2 _get_item_icon_size(int p_idx) const;
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void _shape_item(int p_idx);
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void _activate_submenu(int p_over, bool p_by_keyboard = false);
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void _submenu_timeout();
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uint64_t popup_time_msec = 0;
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bool hide_on_item_selection = true;
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bool hide_on_checkable_item_selection = true;
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bool hide_on_multistate_item_selection = false;
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Vector2 moved;
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HashMap<Ref<Shortcut>, int> shortcut_refcount;
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void _ref_shortcut(Ref<Shortcut> p_sc);
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void _unref_shortcut(Ref<Shortcut> p_sc);
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void _shortcut_changed();
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bool allow_search = true;
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uint64_t search_time_msec = 0;
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String search_string = "";
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ScrollContainer *scroll_container = nullptr;
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Control *control = nullptr;
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const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
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const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
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float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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struct ThemeCache {
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Ref<StyleBox> panel_style;
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Ref<StyleBox> hover_style;
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Ref<StyleBox> separator_style;
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Ref<StyleBox> labeled_separator_left;
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Ref<StyleBox> labeled_separator_right;
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int v_separation = 0;
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int h_separation = 0;
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int indent = 0;
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int item_start_padding = 0;
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int item_end_padding = 0;
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int icon_max_width = 0;
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Ref<Texture2D> checked;
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Ref<Texture2D> checked_disabled;
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Ref<Texture2D> unchecked;
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Ref<Texture2D> unchecked_disabled;
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Ref<Texture2D> radio_checked;
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Ref<Texture2D> radio_checked_disabled;
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Ref<Texture2D> radio_unchecked;
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Ref<Texture2D> radio_unchecked_disabled;
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Ref<Texture2D> submenu;
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Ref<Texture2D> submenu_mirrored;
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Ref<Font> font;
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int font_size = 0;
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Ref<Font> font_separator;
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int font_separator_size = 0;
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Color font_color;
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Color font_hover_color;
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Color font_disabled_color;
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Color font_accelerator_color;
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int font_outline_size = 0;
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Color font_outline_color;
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Color font_separator_color;
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int font_separator_outline_size = 0;
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Color font_separator_outline_color;
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} theme_cache;
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void _draw_items();
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void _minimum_lifetime_timeout();
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void _close_pressed();
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void _menu_changed();
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void _input_from_window_internal(const Ref<InputEvent> &p_event);
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bool _set_item_accelerator(int p_index, const Ref<InputEventKey> &p_ie);
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void _set_item_checkable_type(int p_index, int p_checkable_type);
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int _get_item_checkable_type(int p_index) const;
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protected:
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virtual void add_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
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void _notification(int p_what);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); }
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void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list); }
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bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
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bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
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static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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void _add_shortcut_bind_compat_36493(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void _add_icon_shortcut_bind_compat_36493(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void _clear_bind_compat_79965();
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void _set_system_menu_root_compat_87452(const String &p_special);
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String _get_system_menu_root_compat_87452() const;
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static void _bind_compatibility_methods();
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#endif
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public:
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// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
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// this value should be updated to reflect the new size.
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static const int ITEM_PROPERTY_SIZE = 10;
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virtual void _parent_focused() override;
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RID bind_global_menu();
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void unbind_global_menu();
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bool is_system_menu() const;
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void set_system_menu(NativeMenu::SystemMenus p_system_menu_id);
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NativeMenu::SystemMenus get_system_menu() const;
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void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
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void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false, bool p_allow_echo = false);
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void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false, bool p_allow_echo = false);
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void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
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void add_submenu_node_item(const String &p_label, PopupMenu *p_submenu, int p_id = -1);
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void set_item_text(int p_idx, const String &p_text);
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void set_item_text_direction(int p_idx, Control::TextDirection p_text_direction);
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void set_item_language(int p_idx, const String &p_language);
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void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
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void set_item_icon_max_width(int p_idx, int p_width);
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void set_item_icon_modulate(int p_idx, const Color &p_modulate);
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void set_item_checked(int p_idx, bool p_checked);
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void set_item_id(int p_idx, int p_id);
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void set_item_accelerator(int p_idx, Key p_accel);
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void set_item_metadata(int p_idx, const Variant &p_meta);
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void set_item_disabled(int p_idx, bool p_disabled);
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void set_item_submenu(int p_idx, const String &p_submenu);
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void set_item_submenu_node(int p_idx, PopupMenu *p_submenu);
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void set_item_as_separator(int p_idx, bool p_separator);
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void set_item_as_checkable(int p_idx, bool p_checkable);
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void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
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void set_item_tooltip(int p_idx, const String &p_tooltip);
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void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false);
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void set_item_indent(int p_idx, int p_indent);
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void set_item_max_states(int p_idx, int p_max_states);
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void set_item_multistate(int p_idx, int p_state);
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void toggle_item_multistate(int p_idx);
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void set_item_shortcut_disabled(int p_idx, bool p_disabled);
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void toggle_item_checked(int p_idx);
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String get_item_text(int p_idx) const;
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String get_item_xl_text(int p_idx) const;
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Control::TextDirection get_item_text_direction(int p_idx) const;
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String get_item_language(int p_idx) const;
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int get_item_idx_from_text(const String &text) const;
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Ref<Texture2D> get_item_icon(int p_idx) const;
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int get_item_icon_max_width(int p_idx) const;
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Color get_item_icon_modulate(int p_idx) const;
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bool is_item_checked(int p_idx) const;
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int get_item_id(int p_idx) const;
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int get_item_index(int p_id) const;
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Key get_item_accelerator(int p_idx) const;
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Variant get_item_metadata(int p_idx) const;
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bool is_item_disabled(int p_idx) const;
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String get_item_submenu(int p_idx) const;
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PopupMenu *get_item_submenu_node(int p_idx) const;
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bool is_item_separator(int p_idx) const;
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bool is_item_checkable(int p_idx) const;
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bool is_item_radio_checkable(int p_idx) const;
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bool is_item_shortcut_disabled(int p_idx) const;
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bool is_item_shortcut_global(int p_idx) const;
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String get_item_tooltip(int p_idx) const;
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Ref<Shortcut> get_item_shortcut(int p_idx) const;
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int get_item_indent(int p_idx) const;
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int get_item_max_states(int p_idx) const;
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int get_item_state(int p_idx) const;
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void set_focused_item(int p_idx);
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int get_focused_item() const;
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void set_item_count(int p_count);
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int get_item_count() const;
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void set_prefer_native_menu(bool p_enabled);
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bool is_prefer_native_menu() const;
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bool is_native_menu() const;
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void scroll_to_item(int p_idx);
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bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
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void activate_item(int p_idx);
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void _about_to_popup();
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void _about_to_close();
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void remove_item(int p_idx);
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void add_separator(const String &p_text = String(), int p_id = -1);
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void clear(bool p_free_submenus = true);
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virtual String get_tooltip(const Point2 &p_pos) const;
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void add_autohide_area(const Rect2 &p_area);
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void clear_autohide_areas();
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void set_hide_on_item_selection(bool p_enabled);
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bool is_hide_on_item_selection() const;
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void set_hide_on_checkable_item_selection(bool p_enabled);
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bool is_hide_on_checkable_item_selection() const;
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void set_hide_on_multistate_item_selection(bool p_enabled);
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bool is_hide_on_multistate_item_selection() const;
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void set_submenu_popup_delay(float p_time);
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float get_submenu_popup_delay() const;
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void set_allow_search(bool p_allow);
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bool get_allow_search() const;
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virtual void popup(const Rect2i &p_bounds = Rect2i()) override;
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virtual void set_visible(bool p_visible) override;
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void take_mouse_focus();
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PopupMenu();
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~PopupMenu();
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};
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#endif // POPUP_MENU_H
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