godot/scene
2016-06-29 17:40:29 +02:00
..
2d Add reset_smoothing() for immediately fixing the camera to the destination location 2016-06-29 17:40:29 +02:00
3d -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation Revert "Added toggle for loop interpolation based on adolson's code" 2016-06-26 23:45:18 +02:00
audio -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
gui itemlist-get_selected_items 2016-06-28 14:09:17 -03:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main Change method of storing folding, solves problems with inheritance, closes #3395 2016-06-28 13:10:15 -03:00
resources Remove error when getting dependencies from tscn files in some cases, closes #3897 2016-06-28 12:35:11 -03:00
register_scene_types.cpp Drop fully commented-out files 2016-06-18 20:23:49 +02:00
register_scene_types.h
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub