godot/scene/resources
2021-08-03 09:32:40 +03:00
..
default_theme Clean up and complete CodeEdit inspector and docs 2021-08-01 12:24:19 +01:00
animation.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
animation.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
audio_stream_sample.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio_stream_sample.h
bit_map.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
bit_map.h
box_shape_3d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
box_shape_3d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
camera_effects.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
curve.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Validates set_sdfgi_cascades argument range 2021-08-02 23:50:59 +08:00
environment.h
font.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp Merge pull request #47345 from nekomatata/heightmap-draw-triangles 2021-04-20 17:41:11 +02:00
height_map_shape_3d.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
immediate_mesh.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
immediate_mesh.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
line_shape_2d.cpp
line_shape_2d.h Make LineShape2D normal point upwards by default 2021-06-18 09:14:06 -07:00
material.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
material.h Merge pull request #50193 from reduz/fix-command-queue-crash 2021-07-07 16:36:13 +02:00
mesh_data_tool.cpp
mesh_data_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
mesh_library.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
mesh_library.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh.cpp Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
multimesh.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
navigation_mesh.h
packed_scene.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
packed_scene.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
particles_material.cpp Merge pull request #50370 from QbieShay/circle-emitter-particle 2021-07-21 16:50:26 +02:00
particles_material.h This commits adds a new emitter type for particles material 2021-07-11 17:30:47 +02:00
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
physics_material.h
polygon_path_finder.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
polygon_path_finder.h
primitive_meshes.cpp added offset for plane mesh and quad mesh 2021-07-11 14:33:08 +02:00
primitive_meshes.h added offset for plane mesh and quad mesh 2021-07-11 14:33:08 +02:00
ray_shape_2d.cpp Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h
rectangle_shape_2d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
resource_format_text.cpp Merge pull request #51042 from nikitalita/fix_binary_res_load_save 2021-08-02 18:41:05 -07:00
resource_format_text.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d_ccdik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d.cpp Fixed crash on calling set_editor_draw without properly setup 2021-06-12 21:30:36 +02:00
skeleton_modification_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.cpp Validate parameter of SkeletonModificationStack2D::add_modification 2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky_material.cpp Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
sky_material.h Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
style_box.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
surface_tool.cpp Fix crash when number of indices to optimize is not a multiple of 3 2021-08-02 23:07:18 +08:00
surface_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
syntax_highlighter.h
text_file.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
text_file.h
text_line.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_line.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
text_paragraph.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_paragraph.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
texture.cpp Fix a crash when trying to load a WebP StreamTexture2D 2021-07-29 16:05:03 +03:00
texture.h Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
theme.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
theme.h Add type variations to Theme 2021-07-13 02:26:28 +03:00
tile_set.cpp Merge pull request #51185 from timothyqiu/tile-data-enum-range 2021-08-02 17:20:44 +02:00
tile_set.h Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
video_stream.h
visual_shader_nodes.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
visual_shader_nodes.h Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
visual_shader_particle_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
visual_shader_particle_nodes.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_sdf_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
visual_shader.cpp Added more input/output built-ins to visual shaders 2021-08-03 09:32:40 +03:00
visual_shader.h Makes dictionary instead of string for visual shader version 2021-08-02 21:34:19 +03:00
world_2d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h