godot/scene/2d
smix8 1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
..
physics Fix PinJoint2D deferred call error 2024-04-07 12:21:40 +02:00
animated_sprite_2d.cpp
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix negative value for position_smoothing_speed being allowed. 2024-04-04 17:15:53 +02:00
camera_2d.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.cpp Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D 2024-04-01 14:00:40 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp
gpu_particles_2d.h
light_2d.cpp fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared 2024-04-05 17:38:42 -04:00
light_2d.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
light_occluder_2d.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
light_occluder_2d.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp fix: update the location of editor theme 2024-04-06 18:03:13 +03:00
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_agent_2d.h Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_link_2d.cpp
navigation_link_2d.h
navigation_obstacle_2d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_obstacle_2d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_region_2d.cpp
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_2d.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
parallax_layer.h
path_2d.cpp
path_2d.h
polygon_2d.cpp
polygon_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
sprite_2d.h
tile_map_layer.cpp [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-04 14:47:32 +02:00
tile_map_layer.h [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-04 14:47:32 +02:00
tile_map.compat.inc
tile_map.cpp Expose TileMapLayer 2024-04-03 11:02:34 +02:00
tile_map.h Expose TileMapLayer 2024-04-03 11:02:34 +02:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h