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f021d33940
Reset SDFGI when changing editor scene tabs
97 lines
4.9 KiB
C++
97 lines
4.9 KiB
C++
/**************************************************************************/
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/* gi.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GI_GLES3_H
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#define GI_GLES3_H
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#ifdef GLES3_ENABLED
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "servers/rendering/environment/renderer_gi.h"
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#include "platform_gl.h"
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namespace GLES3 {
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class GI : public RendererGI {
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public:
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/* VOXEL GI API */
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virtual RID voxel_gi_allocate() override;
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virtual void voxel_gi_free(RID p_rid) override;
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virtual void voxel_gi_initialize(RID p_rid) override;
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virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override;
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virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override;
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virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override;
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virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override;
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virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override;
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virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override;
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virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override;
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virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override;
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virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override;
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virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override;
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virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override;
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virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override;
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virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override;
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virtual float voxel_gi_get_energy(RID p_voxel_gi) const override;
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virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) override;
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virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const override;
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virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override;
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virtual float voxel_gi_get_bias(RID p_voxel_gi) const override;
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virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override;
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virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override;
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virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override;
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virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override;
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virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
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virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
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virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override;
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virtual void sdfgi_reset() override;
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};
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}; // namespace GLES3
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#endif // GLES3_ENABLED
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#endif // GI_GLES3_H
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