godot/servers/physics_2d
2021-10-05 10:50:56 +02:00
..
area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp
body_2d_sw.h
body_direct_state_2d_sw.cpp Changed from directly waking bodies to using the wakeup() functions in direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967 2021-10-05 13:17:05 +13:00
body_direct_state_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
body_pair_2d_sw.cpp
body_pair_2d_sw.h
broad_phase_2d_bvh.cpp
broad_phase_2d_bvh.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
collision_object_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp
joints_2d_sw.h
physics_server_2d_sw.cpp Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
physics_server_2d_sw.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
SCsub
shape_2d_sw.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shape_2d_sw.h
space_2d_sw.cpp Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
space_2d_sw.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
step_2d_sw.cpp
step_2d_sw.h