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While there are still various bugs to solve and features to implement, the C# support as of Godot 3.4 is fairly mature and already used by a number of users in production. Now that we default to dotnet CLI as build tool, it also seems to be more reliable than MSBuild. The documentation can (and does for the most part) point out some caveats that users should be aware of, but this info dialog has outlived its intended purpose. |
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.. | ||
GodotTools | ||
GodotTools.BuildLogger | ||
GodotTools.Core | ||
GodotTools.IdeMessaging | ||
GodotTools.IdeMessaging.CLI | ||
GodotTools.OpenVisualStudio | ||
GodotTools.ProjectEditor | ||
GodotTools.Shared | ||
.gitignore | ||
GodotTools.sln |