mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
6631f66c2a
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. |
||
---|---|---|
.. | ||
editor_debugger_inspector.cpp | ||
editor_debugger_inspector.h | ||
editor_debugger_node.cpp | ||
editor_debugger_node.h | ||
editor_debugger_server.cpp | ||
editor_debugger_server.h | ||
editor_debugger_tree.cpp | ||
editor_debugger_tree.h | ||
editor_network_profiler.cpp | ||
editor_network_profiler.h | ||
editor_performance_profiler.cpp | ||
editor_performance_profiler.h | ||
editor_profiler.cpp | ||
editor_profiler.h | ||
editor_visual_profiler.cpp | ||
editor_visual_profiler.h | ||
script_editor_debugger.cpp | ||
script_editor_debugger.h | ||
SCsub |