godot/editor/debugger
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
editor_debugger_inspector.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_inspector.h
editor_debugger_node.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_node.h Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_debugger_server.h
editor_debugger_tree.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_tree.h
editor_network_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_network_profiler.h
editor_performance_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_performance_profiler.h
editor_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_profiler.h
editor_visual_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_visual_profiler.h
script_editor_debugger.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
script_editor_debugger.h
SCsub