godot/core/string
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
node_path.cpp
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
string_name.h Optimize StringName usage 2021-07-18 21:20:02 -03:00
translation_po.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
translation_po.h
translation.cpp
translation.h
ucaps.h
ustring.cpp Merge pull request #49291 from NoFr1ends/fix-49262 2021-07-13 09:33:46 +02:00
ustring.h Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00