godot/servers/rendering/renderer_rd
2023-06-20 14:36:14 +10:00
..
effects Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
environment Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
forward_clustered Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
forward_mobile Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
shaders Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
spirv-reflect
storage_rd Merge pull request #78199 from clayjohn/detect_3d 2023-06-14 09:26:47 +02:00
cluster_builder_rd.cpp Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
pipeline_cache_rd.h Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
renderer_canvas_render_rd.cpp Merge pull request #75181 from dalexeev/fix-light-only-mode 2023-05-27 17:28:29 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp Take 3D resolution scaling into account for mesh LOD 2023-05-20 16:40:16 -07:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h