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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
454 lines
24 KiB
C++
454 lines
24 KiB
C++
/*************************************************************************/
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/* method_ptrcall.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef METHOD_PTRCALL_H
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#define METHOD_PTRCALL_H
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#include "core/math/transform_2d.h"
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#include "core/object_id.h"
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#include "core/typedefs.h"
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#include "core/variant.h"
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#ifdef PTRCALL_ENABLED
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template <class T>
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struct PtrToArg {
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};
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#define MAKE_PTRARG(m_type) \
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template <> \
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struct PtrToArg<m_type> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return *reinterpret_cast<const m_type *>(p_ptr); \
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} \
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_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
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*((m_type *)p_ptr) = p_val; \
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} \
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}; \
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template <> \
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struct PtrToArg<const m_type &> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return *reinterpret_cast<const m_type *>(p_ptr); \
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} \
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_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
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*((m_type *)p_ptr) = p_val; \
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} \
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}
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#define MAKE_PTRARGCONV(m_type, m_conv) \
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template <> \
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struct PtrToArg<m_type> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
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} \
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_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
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*((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
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} \
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}; \
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template <> \
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struct PtrToArg<const m_type &> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
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} \
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_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
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*((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
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} \
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}
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#define MAKE_PTRARG_BY_REFERENCE(m_type) \
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template <> \
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struct PtrToArg<m_type> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return *reinterpret_cast<const m_type *>(p_ptr); \
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} \
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_FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
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*((m_type *)p_ptr) = p_val; \
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} \
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}; \
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template <> \
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struct PtrToArg<const m_type &> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return *reinterpret_cast<const m_type *>(p_ptr); \
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} \
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_FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
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*((m_type *)p_ptr) = p_val; \
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} \
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}
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MAKE_PTRARG(bool);
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MAKE_PTRARGCONV(uint8_t, int64_t);
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MAKE_PTRARGCONV(int8_t, int64_t);
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MAKE_PTRARGCONV(uint16_t, int64_t);
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MAKE_PTRARGCONV(int16_t, int64_t);
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MAKE_PTRARGCONV(uint32_t, int64_t);
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MAKE_PTRARGCONV(int32_t, int64_t);
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MAKE_PTRARG(int64_t);
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MAKE_PTRARG(uint64_t);
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MAKE_PTRARGCONV(float, double);
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MAKE_PTRARG(double);
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MAKE_PTRARG(String);
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MAKE_PTRARG(Vector2);
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MAKE_PTRARG(Rect2);
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MAKE_PTRARG_BY_REFERENCE(Vector3);
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MAKE_PTRARG(Vector2i);
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MAKE_PTRARG(Rect2i);
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MAKE_PTRARG_BY_REFERENCE(Vector3i);
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MAKE_PTRARG(Transform2D);
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MAKE_PTRARG_BY_REFERENCE(Plane);
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MAKE_PTRARG(Quat);
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MAKE_PTRARG_BY_REFERENCE(AABB);
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MAKE_PTRARG_BY_REFERENCE(Basis);
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MAKE_PTRARG_BY_REFERENCE(Transform);
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MAKE_PTRARG_BY_REFERENCE(Color);
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MAKE_PTRARG(StringName);
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MAKE_PTRARG(NodePath);
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MAKE_PTRARG(RID);
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MAKE_PTRARG(Dictionary);
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MAKE_PTRARG(Callable);
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MAKE_PTRARG(Signal);
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MAKE_PTRARG(Array);
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MAKE_PTRARG(PackedByteArray);
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MAKE_PTRARG(PackedInt32Array);
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MAKE_PTRARG(PackedInt64Array);
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MAKE_PTRARG(PackedFloat32Array);
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MAKE_PTRARG(PackedFloat64Array);
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MAKE_PTRARG(PackedStringArray);
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MAKE_PTRARG(PackedVector2Array);
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MAKE_PTRARG(PackedVector3Array);
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MAKE_PTRARG(PackedColorArray);
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MAKE_PTRARG_BY_REFERENCE(Variant);
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//this is for Object
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template <class T>
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struct PtrToArg<T *> {
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_FORCE_INLINE_ static T *convert(const void *p_ptr) {
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return const_cast<T *>(reinterpret_cast<const T *>(p_ptr));
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}
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_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
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*((T **)p_ptr) = p_var;
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}
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};
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template <class T>
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struct PtrToArg<const T *> {
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_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
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return reinterpret_cast<const T *>(p_ptr);
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}
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_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
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*((T **)p_ptr) = p_var;
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}
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};
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//this is for ObjectID
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template <>
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struct PtrToArg<ObjectID> {
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_FORCE_INLINE_ static const ObjectID convert(const void *p_ptr) {
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return ObjectID(*reinterpret_cast<const uint64_t *>(p_ptr));
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}
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_FORCE_INLINE_ static void encode(const ObjectID &p_val, void *p_ptr) {
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*((uint64_t *)p_ptr) = p_val;
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}
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};
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//this is for the special cases used by Variant
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#define MAKE_VECARG(m_type) \
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template <> \
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struct PtrToArg<Vector<m_type>> { \
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_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
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const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
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Vector<m_type> ret; \
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int len = dvs->size(); \
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ret.resize(len); \
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{ \
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const m_type *r = dvs->ptr(); \
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for (int i = 0; i < len; i++) { \
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ret.write[i] = r[i]; \
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} \
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} \
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return ret; \
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} \
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_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
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Vector<m_type> *dv = reinterpret_cast<Vector<m_type> *>(p_ptr); \
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int len = p_vec.size(); \
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dv->resize(len); \
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{ \
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m_type *w = dv->ptrw(); \
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for (int i = 0; i < len; i++) { \
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w[i] = p_vec[i]; \
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} \
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} \
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} \
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}; \
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template <> \
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struct PtrToArg<const Vector<m_type> &> { \
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_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
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const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
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Vector<m_type> ret; \
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int len = dvs->size(); \
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ret.resize(len); \
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{ \
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const m_type *r = dvs->ptr(); \
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for (int i = 0; i < len; i++) { \
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ret.write[i] = r[i]; \
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} \
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} \
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return ret; \
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} \
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}
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#define MAKE_VECARG_ALT(m_type, m_type_alt) \
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template <> \
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struct PtrToArg<Vector<m_type_alt>> { \
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_FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
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const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
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Vector<m_type_alt> ret; \
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int len = dvs->size(); \
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ret.resize(len); \
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{ \
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const m_type *r = dvs->ptr(); \
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for (int i = 0; i < len; i++) { \
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ret.write[i] = r[i]; \
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} \
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} \
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return ret; \
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} \
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_FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \
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Vector<m_type> *dv = reinterpret_cast<Vector<m_type> *>(p_ptr); \
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int len = p_vec.size(); \
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dv->resize(len); \
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{ \
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m_type *w = dv->ptrw(); \
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for (int i = 0; i < len; i++) { \
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w[i] = p_vec[i]; \
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} \
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} \
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} \
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}; \
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template <> \
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struct PtrToArg<const Vector<m_type_alt> &> { \
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_FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
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const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
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Vector<m_type_alt> ret; \
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int len = dvs->size(); \
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ret.resize(len); \
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{ \
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const m_type *r = dvs->ptr(); \
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for (int i = 0; i < len; i++) { \
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ret.write[i] = r[i]; \
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} \
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} \
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return ret; \
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} \
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}
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/*
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MAKE_VECARG(String);
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MAKE_VECARG(uint8_t);
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MAKE_VECARG(int);
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MAKE_VECARG(float);
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MAKE_VECARG(Vector2);
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MAKE_VECARG(Vector3);
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MAKE_VECARG(Color);
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*/
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MAKE_VECARG_ALT(String, StringName);
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//for stuff that gets converted to Array vectors
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#define MAKE_VECARR(m_type) \
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template <> \
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struct PtrToArg<Vector<m_type>> { \
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_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
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const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
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Vector<m_type> ret; \
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int len = arr->size(); \
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ret.resize(len); \
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for (int i = 0; i < len; i++) { \
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ret.write[i] = (*arr)[i]; \
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} \
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return ret; \
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} \
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_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
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Array *arr = reinterpret_cast<Array *>(p_ptr); \
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int len = p_vec.size(); \
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arr->resize(len); \
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for (int i = 0; i < len; i++) { \
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(*arr)[i] = p_vec[i]; \
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} \
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} \
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}; \
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template <> \
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struct PtrToArg<const Vector<m_type> &> { \
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_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
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const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
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Vector<m_type> ret; \
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int len = arr->size(); \
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ret.resize(len); \
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for (int i = 0; i < len; i++) { \
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ret.write[i] = (*arr)[i]; \
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} \
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return ret; \
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} \
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}
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MAKE_VECARR(Variant);
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MAKE_VECARR(RID);
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MAKE_VECARR(Plane);
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#define MAKE_DVECARR(m_type) \
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template <> \
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struct PtrToArg<Vector<m_type>> { \
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_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
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const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
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Vector<m_type> ret; \
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int len = arr->size(); \
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ret.resize(len); \
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{ \
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m_type *w = ret.ptrw(); \
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for (int i = 0; i < len; i++) { \
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w[i] = (*arr)[i]; \
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} \
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} \
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return ret; \
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} \
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_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
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Array *arr = reinterpret_cast<Array *>(p_ptr); \
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int len = p_vec.size(); \
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arr->resize(len); \
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{ \
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const m_type *r = p_vec.ptr(); \
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for (int i = 0; i < len; i++) { \
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(*arr)[i] = r[i]; \
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} \
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} \
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} \
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}; \
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template <> \
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struct PtrToArg<const Vector<m_type> &> { \
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_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
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const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
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Vector<m_type> ret; \
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int len = arr->size(); \
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ret.resize(len); \
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{ \
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m_type *w = ret.ptrw(); \
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for (int i = 0; i < len; i++) { \
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w[i] = (*arr)[i]; \
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} \
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} \
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return ret; \
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} \
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}
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// Special case for IP_Address.
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#define MAKE_STRINGCONV_BY_REFERENCE(m_type) \
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template <> \
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struct PtrToArg<m_type> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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m_type s = *reinterpret_cast<const String *>(p_ptr); \
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return s; \
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} \
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_FORCE_INLINE_ static void encode(const m_type &p_vec, void *p_ptr) { \
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String *arr = reinterpret_cast<String *>(p_ptr); \
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*arr = p_vec; \
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} \
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}; \
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\
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template <> \
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struct PtrToArg<const m_type &> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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m_type s = *reinterpret_cast<const String *>(p_ptr); \
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return s; \
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} \
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}
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MAKE_STRINGCONV_BY_REFERENCE(IP_Address);
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template <>
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struct PtrToArg<Vector<Face3>> {
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_FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) {
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const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr);
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Vector<Face3> ret;
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int len = dvs->size() / 3;
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ret.resize(len);
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{
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const Vector3 *r = dvs->ptr();
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Face3 *w = ret.ptrw();
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for (int i = 0; i < len; i++) {
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w[i].vertex[0] = r[i * 3 + 0];
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w[i].vertex[1] = r[i * 3 + 1];
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w[i].vertex[2] = r[i * 3 + 2];
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}
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}
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return ret;
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}
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_FORCE_INLINE_ static void encode(Vector<Face3> p_vec, void *p_ptr) {
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Vector<Vector3> *arr = reinterpret_cast<Vector<Vector3> *>(p_ptr);
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int len = p_vec.size();
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arr->resize(len * 3);
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{
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const Face3 *r = p_vec.ptr();
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Vector3 *w = arr->ptrw();
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for (int i = 0; i < len; i++) {
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w[i * 3 + 0] = r[i].vertex[0];
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w[i * 3 + 1] = r[i].vertex[1];
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w[i * 3 + 2] = r[i].vertex[2];
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}
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}
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}
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};
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template <>
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struct PtrToArg<const Vector<Face3> &> {
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_FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) {
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const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr);
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Vector<Face3> ret;
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int len = dvs->size() / 3;
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ret.resize(len);
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{
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const Vector3 *r = dvs->ptr();
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Face3 *w = ret.ptrw();
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for (int i = 0; i < len; i++) {
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w[i].vertex[0] = r[i * 3 + 0];
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w[i].vertex[1] = r[i * 3 + 1];
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w[i].vertex[2] = r[i * 3 + 2];
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}
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}
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return ret;
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}
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};
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#endif // METHOD_PTRCALL_H
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#endif
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