mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
22c718ab17
There's a builtin `toolpath` option we can use for that, so no need to hack around a custom `scons_site` path. The script requires SCons 3.1.1 or later, so we enable it conditionally. Follow-up to #32848.
178 lines
6.1 KiB
Python
178 lines
6.1 KiB
Python
# Copyright 2015 MongoDB Inc.
|
|
#
|
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
|
# you may not use this file except in compliance with the License.
|
|
# You may obtain a copy of the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
# See the License for the specific language governing permissions and
|
|
# limitations under the License.
|
|
|
|
import json
|
|
import SCons
|
|
import itertools
|
|
|
|
# Implements the ability for SCons to emit a compilation database for the MongoDB project. See
|
|
# http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation
|
|
# database is, and why you might want one. The only user visible entry point here is
|
|
# 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that
|
|
# should hold the compilation database, otherwise, the file defaults to compile_commands.json,
|
|
# which is the name that most clang tools search for by default.
|
|
|
|
# TODO: Is there a better way to do this than this global? Right now this exists so that the
|
|
# emitter we add can record all of the things it emits, so that the scanner for the top level
|
|
# compilation database can access the complete list, and also so that the writer has easy
|
|
# access to write all of the files. But it seems clunky. How can the emitter and the scanner
|
|
# communicate more gracefully?
|
|
__COMPILATION_DB_ENTRIES = []
|
|
|
|
# We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even
|
|
# integrate with the cache, but there doesn't seem to be much call for it.
|
|
class __CompilationDbNode(SCons.Node.Python.Value):
|
|
def __init__(self, value):
|
|
SCons.Node.Python.Value.__init__(self, value)
|
|
self.Decider(changed_since_last_build_node)
|
|
|
|
|
|
def changed_since_last_build_node(child, target, prev_ni, node):
|
|
""" Dummy decider to force always building"""
|
|
return True
|
|
|
|
|
|
def makeEmitCompilationDbEntry(comstr):
|
|
"""
|
|
Effectively this creates a lambda function to capture:
|
|
* command line
|
|
* source
|
|
* target
|
|
:param comstr: unevaluated command line
|
|
:return: an emitter which has captured the above
|
|
"""
|
|
user_action = SCons.Action.Action(comstr)
|
|
|
|
def EmitCompilationDbEntry(target, source, env):
|
|
"""
|
|
This emitter will be added to each c/c++ object build to capture the info needed
|
|
for clang tools
|
|
:param target: target node(s)
|
|
:param source: source node(s)
|
|
:param env: Environment for use building this node
|
|
:return: target(s), source(s)
|
|
"""
|
|
|
|
dbtarget = __CompilationDbNode(source)
|
|
|
|
entry = env.__COMPILATIONDB_Entry(
|
|
target=dbtarget,
|
|
source=[],
|
|
__COMPILATIONDB_UTARGET=target,
|
|
__COMPILATIONDB_USOURCE=source,
|
|
__COMPILATIONDB_UACTION=user_action,
|
|
__COMPILATIONDB_ENV=env,
|
|
)
|
|
|
|
# TODO: Technically, these next two lines should not be required: it should be fine to
|
|
# cache the entries. However, they don't seem to update properly. Since they are quick
|
|
# to re-generate disable caching and sidestep this problem.
|
|
env.AlwaysBuild(entry)
|
|
env.NoCache(entry)
|
|
|
|
__COMPILATION_DB_ENTRIES.append(dbtarget)
|
|
|
|
return target, source
|
|
|
|
return EmitCompilationDbEntry
|
|
|
|
|
|
def CompilationDbEntryAction(target, source, env, **kw):
|
|
"""
|
|
Create a dictionary with evaluated command line, target, source
|
|
and store that info as an attribute on the target
|
|
(Which has been stored in __COMPILATION_DB_ENTRIES array
|
|
:param target: target node(s)
|
|
:param source: source node(s)
|
|
:param env: Environment for use building this node
|
|
:param kw:
|
|
:return: None
|
|
"""
|
|
|
|
command = env["__COMPILATIONDB_UACTION"].strfunction(
|
|
target=env["__COMPILATIONDB_UTARGET"], source=env["__COMPILATIONDB_USOURCE"], env=env["__COMPILATIONDB_ENV"],
|
|
)
|
|
|
|
entry = {
|
|
"directory": env.Dir("#").abspath,
|
|
"command": command,
|
|
"file": str(env["__COMPILATIONDB_USOURCE"][0]),
|
|
}
|
|
|
|
target[0].write(entry)
|
|
|
|
|
|
def WriteCompilationDb(target, source, env):
|
|
entries = []
|
|
|
|
for s in __COMPILATION_DB_ENTRIES:
|
|
entries.append(s.read())
|
|
|
|
with open(str(target[0]), "w") as target_file:
|
|
json.dump(entries, target_file, sort_keys=True, indent=4, separators=(",", ": "))
|
|
|
|
|
|
def ScanCompilationDb(node, env, path):
|
|
return __COMPILATION_DB_ENTRIES
|
|
|
|
|
|
def generate(env, **kwargs):
|
|
|
|
static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
|
|
|
|
env["COMPILATIONDB_COMSTR"] = kwargs.get("COMPILATIONDB_COMSTR", "Building compilation database $TARGET")
|
|
|
|
components_by_suffix = itertools.chain(
|
|
itertools.product(
|
|
env["CPPSUFFIXES"],
|
|
[
|
|
(static_obj, SCons.Defaults.StaticObjectEmitter, "$CXXCOM"),
|
|
(shared_obj, SCons.Defaults.SharedObjectEmitter, "$SHCXXCOM"),
|
|
],
|
|
),
|
|
)
|
|
|
|
for entry in components_by_suffix:
|
|
suffix = entry[0]
|
|
builder, base_emitter, command = entry[1]
|
|
|
|
# Ensure we have a valid entry
|
|
# used to auto ignore header files
|
|
if suffix in builder.emitter:
|
|
emitter = builder.emitter[suffix]
|
|
builder.emitter[suffix] = SCons.Builder.ListEmitter([emitter, makeEmitCompilationDbEntry(command),])
|
|
|
|
env["BUILDERS"]["__COMPILATIONDB_Entry"] = SCons.Builder.Builder(
|
|
action=SCons.Action.Action(CompilationDbEntryAction, None),
|
|
)
|
|
|
|
env["BUILDERS"]["__COMPILATIONDB_Database"] = SCons.Builder.Builder(
|
|
action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"),
|
|
target_scanner=SCons.Scanner.Scanner(function=ScanCompilationDb, node_class=None),
|
|
)
|
|
|
|
def CompilationDatabase(env, target):
|
|
result = env.__COMPILATIONDB_Database(target=target, source=[])
|
|
|
|
env.AlwaysBuild(result)
|
|
env.NoCache(result)
|
|
|
|
return result
|
|
|
|
env.AddMethod(CompilationDatabase, "CompilationDatabase")
|
|
|
|
|
|
def exists(env):
|
|
return True
|