godot/editor/import
Juan Linietsky 66009706c9 -Ability to set default import presets for type
-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
..
editor_import_collada.cpp Some changes to dual paraboloid envmap generation, fixes somme bleeding 2017-07-05 19:39:45 -03:00
editor_import_collada.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_import_plugin.cpp Fix EditorImportPlugin::get_preset_count 2017-06-20 21:25:12 +02:00
editor_import_plugin.h Fix EditorImportPlugin::get_preset_count 2017-06-20 21:25:12 +02:00
resource_importer_csv_translation.cpp Complete changing of resource extensions 2017-06-16 15:42:18 -03:00
resource_importer_csv_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_obj.cpp OBJ Importer: Fix relative path materials. 2017-07-21 20:59:22 +02:00
resource_importer_obj.h -Reorganized all properties of project settings (Sorry, Again). 2017-07-17 22:18:58 -03:00
resource_importer_scene.cpp -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
resource_importer_scene.h -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
resource_importer_texture.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
resource_importer_texture.h -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00
resource_importer_wav.cpp Inline documentation request satisfied. 2017-07-07 03:01:46 +04:00
resource_importer_wav.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00