godot/servers/rendering/renderer_rd
2024-10-03 16:27:14 -07:00
..
effects SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
forward_clustered Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
forward_mobile Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
shaders Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer 2024-10-03 16:27:14 -07:00
cluster_builder_rd.cpp
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_hash_map_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_canvas_render_rd.cpp Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer 2024-10-03 16:27:14 -07:00
renderer_canvas_render_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_scene_render_rd.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_render_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
shader_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h