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This preserves compatibility when upgrading Godot 4.2 projects which relied on that path being configured in the editor settings. The old name also makes sense for this one, it's fine for fbx2gltf_path to be under a generic fbx category which could have more settings also impacting ufbx.
14 lines
760 B
XML
14 lines
760 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneFormatImporterFBX2GLTF" inherits="EditorSceneFormatImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Importer for the [code].fbx[/code] scene file format.
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</brief_description>
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<description>
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Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
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The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx/fbx2gltf_path] editor setting.
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This importer is only used if [member ProjectSettings.filesystem/import/fbx2gltf/enabled] is set to [code]true[/code].
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</description>
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<tutorials>
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</tutorials>
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</class>
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