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0468bea899
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled. - Also adds support for GLTF import/export
67 lines
3.2 KiB
C++
67 lines
3.2 KiB
C++
/**************************************************************************/
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/* add_metadata_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ADD_METADATA_DIALOG_H
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#define ADD_METADATA_DIALOG_H
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#include "core/object/callable_method_pointer.h"
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#include "editor/editor_help.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_validation_panel.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/tree.h"
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class AddMetadataDialog : public ConfirmationDialog {
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GDCLASS(AddMetadataDialog, ConfirmationDialog);
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public:
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AddMetadataDialog();
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void open(const StringName p_title, List<StringName> &p_existing_metas);
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StringName get_meta_name();
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Variant get_meta_defval();
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private:
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List<StringName> _existing_metas;
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void _check_meta_name();
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void _complete_init(const StringName &p_label);
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LineEdit *add_meta_name = nullptr;
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OptionButton *add_meta_type = nullptr;
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EditorValidationPanel *validation_panel = nullptr;
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};
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#endif // ADD_METADATA_DIALOG_H
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