godot/core/math
Rémi Verschelde f6fcbcfe9e
Merge pull request #25680 from Chaosus/random_fix
Fix random generation, to not always retrieve 0 after seed()
2019-02-16 23:24:02 +01:00
..
a_star.cpp Fix AStar crashing with large (>1e30) estimated values 2019-01-30 20:22:08 +02:00
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
basis.cpp [Core] Transform2D add set_scale and fix set_rotation 2019-02-12 17:59:29 -05:00
basis.h [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
bsp_tree.cpp
bsp_tree.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
camera_matrix.cpp
camera_matrix.h
delaunay.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry.cpp
geometry.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Fix typo for randd and randf 2019-02-16 21:05:18 +01:00
octree.h
plane.cpp
plane.h
quat.cpp [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
quat.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h Fix random generation, to not retrieve 0 after seed() 2019-02-10 14:16:02 +03:00
rect2.cpp
rect2.h
SCsub
transform_2d.cpp [Core] Transform2D add set_scale and fix set_rotation 2019-02-12 17:59:29 -05:00
transform_2d.h [Core] Transform2D add set_scale and fix set_rotation 2019-02-12 17:59:29 -05:00
transform.cpp
transform.h [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
triangle_mesh.cpp Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector3.cpp [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
vector3.h [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00