godot/scene
PouleyKetchoupp 65822559ce Support for kinematic_motion in StaticBody
Does the same thing as simulate motion from RigidBody in Kinematic mode,
and CharacterBody (previously KinematicBody).

Added support for constant linear/angular velocity with kinematic_motion
in StaticBody, which moves the body in physics.

Updated documentation for StaticBody and CharacterBody to describe their
functionalities more accurately.
2021-06-04 11:40:36 -07:00
..
2d Support for kinematic_motion in StaticBody 2021-06-04 11:40:36 -07:00
3d Support for kinematic_motion in StaticBody 2021-06-04 11:40:36 -07:00
animation Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Use a more specific type for AcceptDialog register_text_enter 2021-06-03 19:57:03 -04:00
main Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
resources Merge pull request #49297 from aaronfranke/anim-type-tr3d 2021-06-04 14:11:03 +02:00
register_scene_types.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00