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PouleyKetchoupp 65822559ce Support for kinematic_motion in StaticBody
Does the same thing as simulate motion from RigidBody in Kinematic mode,
and CharacterBody (previously KinematicBody).

Added support for constant linear/angular velocity with kinematic_motion
in StaticBody, which moves the body in physics.

Updated documentation for StaticBody and CharacterBody to describe their
functionalities more accurately.
2021-06-04 11:40:36 -07:00
.github Fix typos with codespell 2021-05-20 12:38:56 +02:00
core Add "Transform" compatibility name for "Transform3D" in VariantParser 2021-06-04 08:07:08 -04:00
doc Support for kinematic_motion in StaticBody 2021-06-04 11:40:36 -07:00
drivers Merge pull request #48350 from RandomShaper/fix_alsamidi_crash 2021-06-03 10:59:29 +02:00
editor KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
main Implement shader caching 2021-05-31 10:13:09 +02:00
misc Merge pull request #47336 from Calinou/rename-shader-file-extension 2021-06-04 11:26:14 +02:00
modules More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
platform Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
scene Support for kinematic_motion in StaticBody 2021-06-04 11:40:36 -07:00
servers More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
tests More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
thirdparty Implement shader caching 2021-05-31 10:13:09 +02:00
.clang-format
.clang-tidy
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-20 02:53:10 +01:00
.gitattributes
.gitignore gitignore: Ignore Kate swap files 2021-01-27 01:07:57 +03:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-05-14 13:18:29 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-05-14 13:18:29 +02:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Implement shader caching 2021-05-31 10:13:09 +02:00
DONORS.md Fix typos with codespell 2021-05-20 12:38:56 +02:00
glsl_builders.py
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
LOGO_LICENSE.md
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Improve compiler version extraction 2021-05-31 20:31:12 +02:00
platform_methods.py
README.md Merge pull request #44359 from Riteo/logo-outline 2021-05-09 14:01:05 +02:00
SConstruct LinuxBSD now compiles without vulkan/x11. 2021-06-01 16:27:54 +02:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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