godot/platform/macos
2023-11-02 10:15:41 +02:00
..
doc_classes Validate code tags for class and member references 2023-10-03 15:48:31 +02:00
export [macOS] Remove deprecated altool notarization support, add warning for rcodesign used with C# version. 2023-11-02 10:15:41 +02:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py
dir_access_macos.h Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
dir_access_macos.mm Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
display_server_macos.h [macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
display_server_macos.mm [macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs. 2023-10-21 22:09:35 +03:00
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
godot_menu_item.h [macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
godot_menu_item.mm
godot_window_delegate.h
godot_window_delegate.mm [macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
godot_window.h
godot_window.mm
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h
os_macos.mm Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
platform_config.h
platform_gl.h
platform_macos_builders.py
README.md
SCsub
tts_macos.h
tts_macos.mm
vulkan_context_macos.h
vulkan_context_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation