godot/platform/x11
Ibrahn Sahir 653b832422 Fixed hang when segfaulting after OS object destroyed (OSX and X11)
The two POSIX style crash handlers (OSX and X11) now remove their signal
handlers when they are destroyed.
Additonally if they are called while no OS singleton is set, they will
simply abort(). This should not happen now that they remove themselves,
but if a future change seperates OS object and crash handler lifetimes,
this may be easier to report/debug than hanging on SIGSEGV.
2018-09-24 22:21:05 +01:00
..
export
context_gl_x11.cpp Fall back to GLES2 if GLES3 is not working 2018-08-26 16:40:46 +02:00
context_gl_x11.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
crash_handler_x11.cpp Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2018-09-24 22:21:05 +01:00
crash_handler_x11.h
detect.py Merge pull request #20154 from marcelofg55/midi_driver 2018-07-25 01:17:57 +02:00
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
key_mapping_x11.cpp
key_mapping_x11.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_x11.cpp Merge pull request #22070 from capnm/fix_Input.set_default_cursor_shape_take2 2018-09-19 09:26:21 +02:00
os_x11.h Merge pull request #21910 from hpvb/fix-8145-x11 2018-09-12 11:03:36 +02:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
platform_x11_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_x11.cpp
power_x11.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00