godot/servers/rendering/renderer_rd
2024-09-01 01:40:42 -07:00
..
effects Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
environment Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
forward_clustered Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
forward_mobile Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
shaders Use non-linear mapping for ReflectionProbe mip levels to match sky 2024-09-01 01:40:42 -07:00
spirv-reflect
storage_rd Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
cluster_builder_rd.cpp
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #90993 from darksylinc/matias-TheForge 2024-08-22 00:38:22 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub
shader_rd.cpp Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h