godot/servers/rendering
reduz 64c925cca6 Improve RID_Owner memory usage
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases.
* Improves cache usage, as objects are now allocated together
* Should improve performance in 2D rendering
2021-06-29 12:28:08 -03:00
..
renderer_rd Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
rasterizer_dummy.h Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
renderer_canvas_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp
renderer_canvas_render.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_scene_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_scene_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_scene_occlusion_cull.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_scene.cpp
renderer_scene.h Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
renderer_storage.cpp
renderer_storage.h Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_viewport.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
rendering_device_binds.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
rendering_device_binds.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device.cpp Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_server_default.cpp Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
rendering_server_default.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub
shader_language.cpp Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00
shader_language.h Fix length() array function usage in shader 2021-06-10 10:04:28 +03:00
shader_types.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
shader_types.h
shader_warnings.cpp Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_warnings.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00