mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
64b5ee7010
Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'.
63 lines
1.9 KiB
Python
63 lines
1.9 KiB
Python
#!/usr/bin/env python
|
|
|
|
import build_scripts.mono_configure as mono_configure
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_mono = env_modules.Clone()
|
|
|
|
if env_mono["tools"]:
|
|
# NOTE: It is safe to generate this file here, since this is still executed serially
|
|
import build_scripts.gen_cs_glue_version as gen_cs_glue_version
|
|
|
|
gen_cs_glue_version.generate_header("glue/GodotSharp", "glue/cs_glue_version.gen.h")
|
|
|
|
# Glue sources
|
|
if env_mono["mono_glue"]:
|
|
env_mono.Append(CPPDEFINES=["MONO_GLUE_ENABLED"])
|
|
|
|
import os.path
|
|
|
|
if not os.path.isfile("glue/mono_glue.gen.cpp"):
|
|
raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")
|
|
|
|
if env_mono["tools"] or env_mono["target"] != "release":
|
|
env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
|
|
|
|
# Configure Mono
|
|
|
|
mono_configure.configure(env, env_mono)
|
|
|
|
if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
|
|
# Build Godot API solution
|
|
import build_scripts.api_solution_build as api_solution_build
|
|
|
|
api_sln_cmd = api_solution_build.build(env_mono)
|
|
|
|
# Build GodotTools
|
|
import build_scripts.godot_tools_build as godot_tools_build
|
|
|
|
godot_tools_build.build(env_mono, api_sln_cmd)
|
|
|
|
# Build Godot.NET.Sdk
|
|
import build_scripts.godot_net_sdk_build as godot_net_sdk_build
|
|
|
|
godot_net_sdk_build.build(env_mono)
|
|
|
|
# Add sources
|
|
|
|
env_mono.add_source_files(env.modules_sources, "*.cpp")
|
|
env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
|
|
env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
|
|
env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
|
|
|
|
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp")
|
|
|
|
if env["platform"] in ["osx", "iphone"]:
|
|
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm")
|
|
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m")
|
|
|
|
if env["tools"]:
|
|
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
|