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Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'. |
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.. | ||
arkit | ||
assimp | ||
basis_universal | ||
bmp | ||
bullet | ||
camera | ||
csg | ||
cvtt | ||
dds | ||
denoise | ||
enet | ||
etc | ||
freetype | ||
gdnative | ||
gdnavigation | ||
gdscript | ||
glslang | ||
gridmap | ||
hdr | ||
jpg | ||
jsonrpc | ||
lightmapper_rd | ||
mbedtls | ||
mobile_vr | ||
mono | ||
ogg | ||
opensimplex | ||
opus | ||
pvr | ||
regex | ||
squish | ||
stb_vorbis | ||
svg | ||
tga | ||
theora | ||
tinyexr | ||
upnp | ||
vhacd | ||
visual_script | ||
vorbis | ||
webm | ||
webp | ||
webrtc | ||
websocket | ||
xatlas_unwrap | ||
modules_builders.py | ||
register_module_types.h | ||
SCsub |