godot/scene
Hugo Locurcio baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
..
2d Merge pull request #63776 from fire-forge/shapecast2d 2022-08-06 00:27:41 +02:00
3d Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
animation
audio
debugger
gui Merge pull request #63859 from Rindbee/fix-hue-slider-incorrectly-rotated 2022-08-06 00:25:55 +02:00
main move rpc and rpc_id implementations back to header 2022-08-02 18:35:29 -05:00
resources Merge pull request #60843 from hoontee/CSG3 2022-08-06 21:01:51 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add TorusMesh 2022-08-04 13:45:54 -05:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub