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- MustBeVariant attribute can be used to enforce that generic types must be a marshable from/to Variant. - Also renames all diagnostic ids to be valid unicode identifiers. |
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ExternalAnnotations | ||
Godot.SourceGenerators.Internal | ||
GodotPlugins | ||
GodotSharp | ||
GodotSharpEditor | ||
.editorconfig | ||
.gitignore | ||
GodotSharp.sln | ||
GodotSharp.sln.DotSettings |