godot/modules/mono/glue/GodotSharp
Raul Santos 6468f9b37c
Add MustBeVariant attribute and analyzer
- MustBeVariant attribute can be used to enforce that generic types must
be a marshable from/to Variant.
- Also renames all diagnostic ids to be valid unicode identifiers.
2022-08-25 01:47:40 +02:00
..
ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotPlugins C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp Add MustBeVariant attribute and analyzer 2022-08-25 01:47:40 +02:00
GodotSharpEditor C#: Make GodotSharp API a NuGet package 2022-08-22 03:36:51 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore
GodotSharp.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00