godot/main
Rémi Verschelde 10fa69285c Add --print-fps option to output FPS to stdout
Works both for the editor and games.

Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
2018-03-21 09:08:51 +01:00
..
tests Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
app_icon.png
default_controller_mappings.h SCons: properly close files when reading controller mappings 2018-03-16 08:40:33 +01:00
gamecontrollerdb_204.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb_205.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
godotcontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
input_default.cpp Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
input_default.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
main.cpp Add --print-fps option to output FPS to stdout 2018-03-21 09:08:51 +01:00
main.h Makes project manager never initialize mono debug. 2018-02-16 16:15:35 +01:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Open textfile in textmode 2018-03-16 16:28:05 +01:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
splash.png