cube_to_dp.glsl
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
gi.glsl
|
Fixed a SDFGI reflections bug in Radeon
|
2021-02-07 07:33:41 -03:00 |
giprobe_write.glsl
|
Invert spotlight angle attenuation
|
2021-02-07 20:10:33 +01:00 |
giprobe.glsl
|
Invert spotlight angle attenuation
|
2021-02-07 20:10:33 +01:00 |
resolve.glsl
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
SCsub
|
Simplify Volumetric Fog
|
2021-02-06 15:08:21 -03:00 |
volumetric_fog.glsl
|
Fix volumetric fog for SpotLights
|
2021-02-07 03:38:09 +01:00 |