godot/servers/rendering/renderer_rd/shaders
2021-02-17 10:30:29 +01:00
..
bokeh_dof.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
gi.glsl Fixed a SDFGI reflections bug in Radeon 2021-02-07 07:33:41 -03:00
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
giprobe.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
luminance_reduce.glsl
particles_copy.glsl
particles.glsl
resolve.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
roughness_limiter.glsl
scene_forward_inc.glsl Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
scene_forward.glsl Fix mismatched define in scene_forward.glsl for POSITION override 2021-02-05 13:09:33 -08:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
SCsub Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl Improve SDFGI indirect light feedback loop 2021-02-07 21:30:12 -03:00
sdfgi_fields.glsl
sdfgi_integrate.glsl Fix SDFGI bug after previous optimization. 2021-02-06 18:49:10 -03:00
sdfgi_preprocess.glsl
skeleton.glsl Fix math error in blend shape application tolerance 2021-02-17 10:30:29 +01:00
sky.glsl
sort.glsl
specular_merge.glsl
ssao_blur.glsl
ssao_downsample.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
subsurface_scattering.glsl
tonemap.glsl
volumetric_fog.glsl Fix volumetric fog for SpotLights 2021-02-07 03:38:09 +01:00