godot/modules/mono
2022-05-04 19:08:43 +02:00
..
build_scripts
doc_classes
editor Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
glue Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
icons
mono_gd Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
utils Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
class_db_api_json.h
config.py
csharp_script.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
csharp_script.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h