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63f95c0e58
godot
/
servers
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rendering
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Rémi Verschelde
63f95c0e58
Merge pull request
#70366
from quentinguidee/refactoring/fix-double-get-singleton
...
Fix double get_singleton()
2022-12-21 09:27:02 +01:00
..
dummy
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
environment
renderer_rd
Fix double get_singleton()
2022-12-20 14:26:15 -05:00
storage
Fix use of comma instead of semicolon
2022-12-17 20:17:04 -05:00
renderer_canvas_cull.cpp
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
renderer_canvas_cull.h
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
renderer_scene_cull.h
Cache mesh AABB when modified by skeleton and update instance AABB when
2022-12-14 18:07:07 -08:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
renderer_scene_render.h
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
renderer_viewport.cpp
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp
Changed
STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT
type to enum flags
2022-12-15 14:10:37 +03:00
rendering_device.h
Changed
STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT
type to enum flags
2022-12-15 14:10:37 +03:00
rendering_method.cpp
rendering_method.h
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
rendering_server_default.cpp
rendering_server_default.h
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Fix screen texture slightly darker
2022-12-12 21:17:36 +01:00
shader_compiler.h
shader_language.cpp
Add missing != operator to
StringName
2022-12-20 17:25:54 +03:00
shader_language.h
Refactor
ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
shader_types.h
shader_warnings.cpp
shader_warnings.h