Go to file
Aaron Winter 63e0fd7675 added negative X and negative Y offset to TileMap
clang-format

added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
core Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood 2019-03-09 22:40:53 +01:00
doc added negative X and negative Y offset to TileMap 2019-04-05 10:37:35 +02:00
drivers GLES2: Convert unsupported float texture types to 8-bit types 2019-03-12 12:14:37 +01:00
editor added negative X and negative Y offset to TileMap 2019-04-05 10:37:35 +02:00
main Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood 2019-03-09 22:40:53 +01:00
misc Remove microphone from export options and distribution plist 2019-03-04 18:01:02 -08:00
modules Mono: Update welcome message with current state 2019-03-12 19:35:02 +01:00
platform Merge pull request #26962 from ibrahn/small-x11setcontext-fix 2019-03-12 16:28:43 +01:00
scene added negative X and negative Y offset to TileMap 2019-04-05 10:37:35 +02:00
servers Merge pull request #26660 from marxin/fix-25639-audio-negative-shift 2019-03-05 23:10:02 +01:00
thirdparty Disable WebSocket IPv6 support on OpenBSD. 2019-03-06 06:34:31 +01:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
.travis.yml Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds 2019-02-19 14:17:22 +01:00
AUTHORS.md Fix typo in @marxin's name 2019-03-05 12:15:51 +01:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Updates to thirdparty README and COPYRIGHT 2019-03-04 14:51:16 +01:00
DONORS.md Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
gles_builders.py
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py Move YEAR definition to version.py 2019-03-05 23:07:03 +01:00
platform_methods.py
README.md
SConstruct Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
version.py Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge