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133 lines
4.6 KiB
C++
133 lines
4.6 KiB
C++
/**************************************************************************/
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/* dialogs.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DIALOGS_H
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#define DIALOGS_H
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#include "box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/texture_button.h"
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#include "scene/main/window.h"
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class LineEdit;
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class AcceptDialog : public Window {
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GDCLASS(AcceptDialog, Window);
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Window *parent_visible = nullptr;
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Panel *bg_panel = nullptr;
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Label *message_label = nullptr;
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HBoxContainer *buttons_hbox = nullptr;
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Button *ok_button = nullptr;
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bool hide_on_ok = true;
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bool close_on_escape = true;
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struct ThemeCache {
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Ref<StyleBox> panel_style;
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int buttons_separation = 0;
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} theme_cache;
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void _custom_action(const String &p_action);
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void _custom_button_visibility_changed(Button *button);
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void _update_child_rects();
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static bool swap_cancel_ok;
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void _input_from_window(const Ref<InputEvent> &p_event);
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void _parent_focused();
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protected:
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virtual Size2 _get_contents_minimum_size() const override;
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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static void _bind_methods();
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virtual void ok_pressed() {}
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virtual void cancel_pressed() {}
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virtual void custom_action(const String &) {}
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// Not private since used by derived classes signal.
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void _text_submitted(const String &p_text);
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void _ok_pressed();
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void _cancel_pressed();
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public:
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Label *get_label() { return message_label; }
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static void set_swap_cancel_ok(bool p_swap);
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void register_text_enter(Control *p_line_edit);
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Button *get_ok_button() { return ok_button; }
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Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
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Button *add_cancel_button(const String &p_cancel = "");
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void remove_button(Control *p_button);
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void set_hide_on_ok(bool p_hide);
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bool get_hide_on_ok() const;
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void set_close_on_escape(bool p_enable);
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bool get_close_on_escape() const;
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void set_text(String p_text);
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String get_text() const;
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void set_autowrap(bool p_autowrap);
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bool has_autowrap();
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void set_ok_button_text(String p_ok_button_text);
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String get_ok_button_text() const;
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AcceptDialog();
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~AcceptDialog();
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};
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class ConfirmationDialog : public AcceptDialog {
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GDCLASS(ConfirmationDialog, AcceptDialog);
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Button *cancel = nullptr;
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protected:
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static void _bind_methods();
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public:
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Button *get_cancel_button();
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void set_cancel_button_text(String p_cancel_button_text);
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String get_cancel_button_text() const;
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ConfirmationDialog();
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};
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#endif // DIALOGS_H
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