godot/modules/gltf
2023-01-23 07:40:06 +00:00
..
doc_classes Improve the documentation of GLTFDocument's append methods 2023-01-15 14:27:08 -06:00
editor One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
extensions One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
structures One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
config.py
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Adds missing method call to set blendshape tracks as 'imported' when importing from a GLTF. 2023-01-23 07:40:06 +00:00
gltf_document.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_state.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_state.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.