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e2cc0e484e
The Godot-specific patch is just a single line now; removing this patch will likely require adjusting Godot importer code to handle error limits better. This also adds new SIMPLIFY_ options; Godot is currently not using any of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future. |
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.. | ||
patches | ||
allocator.cpp | ||
clusterizer.cpp | ||
indexcodec.cpp | ||
indexgenerator.cpp | ||
LICENSE.md | ||
meshoptimizer.h | ||
overdrawanalyzer.cpp | ||
overdrawoptimizer.cpp | ||
quantization.cpp | ||
simplifier.cpp | ||
spatialorder.cpp | ||
stripifier.cpp | ||
vcacheanalyzer.cpp | ||
vcacheoptimizer.cpp | ||
vertexcodec.cpp | ||
vertexfilter.cpp | ||
vfetchanalyzer.cpp | ||
vfetchoptimizer.cpp |