godot/servers/rendering/rasterizer_rd/shaders
Rémi Verschelde 636d4bad99
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Fix SSS affecting Sky
2020-04-11 16:30:51 +02:00
..
blur_inc.glsl
blur.glsl Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
bokeh_dof.glsl
canvas_occlusion.glsl
canvas_uniforms_inc.glsl
canvas.glsl
copy.glsl Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl
giprobe.glsl
luminance_reduce.glsl
roughness_limiter.glsl
scene_high_end_inc.glsl Support light size and soft shadows 2020-04-09 15:11:15 -03:00
scene_high_end.glsl Support light size and soft shadows 2020-04-09 15:11:15 -03:00
screen_space_reflection_filter.glsl Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
screen_space_reflection_scale.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
screen_space_reflection.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
SCsub Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
sky.glsl Fix SSS affecting Sky 2020-04-11 01:20:24 -07:00
specular_merge.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
ssao_blur.glsl
ssao_minify.glsl
ssao.glsl
subsurface_scattering.glsl Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
tonemap.glsl