mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
58 lines
3.2 KiB
C++
58 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* resource_importer_wav.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef RESOURCEIMPORTWAV_H
|
|
#define RESOURCEIMPORTWAV_H
|
|
|
|
#include "io/resource_import.h"
|
|
|
|
class ResourceImporterWAV : public ResourceImporter {
|
|
GDCLASS(ResourceImporterWAV, ResourceImporter)
|
|
public:
|
|
virtual String get_importer_name() const;
|
|
virtual String get_visible_name() const;
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual String get_save_extension() const;
|
|
virtual String get_resource_type() const;
|
|
|
|
virtual int get_preset_count() const;
|
|
virtual String get_preset_name(int p_idx) const;
|
|
|
|
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
|
|
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
|
|
|
|
void _compress_ima_adpcm(const Vector<float> &p_data, PoolVector<uint8_t> &dst_data);
|
|
|
|
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
|
|
|
|
ResourceImporterWAV();
|
|
};
|
|
|
|
#endif // RESOURCEIMPORTWAV_H
|