godot/core/variant
2021-11-08 13:33:07 +01:00
..
array.cpp Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
array.h Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
binder_common.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h
dictionary.cpp Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
dictionary.h Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
method_ptrcall.h
native_ptr.h Fix const pointers types in docs and extension API. 2021-09-29 16:04:20 +02:00
SCsub
type_info.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
typed_array.h
variant_call.cpp Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash 2021-11-08 13:33:07 +01:00
variant_construct.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_op.cpp Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_op.h Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_parser.cpp Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
variant_parser.h Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
variant_setget.cpp Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
variant_setget.h
variant_utility.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
variant.cpp Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
variant.h Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00