mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
362 lines
13 KiB
C++
362 lines
13 KiB
C++
/**************************************************************************/
|
|
/* scene_tree_dock.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef SCENE_TREE_DOCK_H
|
|
#define SCENE_TREE_DOCK_H
|
|
|
|
#include "editor/gui/scene_tree_editor.h"
|
|
#include "editor/script_create_dialog.h"
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/resources/animation.h"
|
|
|
|
class CheckBox;
|
|
class EditorData;
|
|
class EditorSelection;
|
|
class EditorQuickOpen;
|
|
class MenuButton;
|
|
class ReparentDialog;
|
|
class ShaderCreateDialog;
|
|
class TextureRect;
|
|
|
|
#include "modules/modules_enabled.gen.h" // For regex.
|
|
#ifdef MODULE_REGEX_ENABLED
|
|
class RenameDialog;
|
|
#endif // MODULE_REGEX_ENABLED
|
|
|
|
class SceneTreeDock : public VBoxContainer {
|
|
GDCLASS(SceneTreeDock, VBoxContainer);
|
|
|
|
enum Tool {
|
|
TOOL_NEW,
|
|
TOOL_INSTANTIATE,
|
|
TOOL_EXPAND_COLLAPSE,
|
|
TOOL_CUT,
|
|
TOOL_COPY,
|
|
TOOL_PASTE,
|
|
TOOL_PASTE_AS_SIBLING,
|
|
TOOL_RENAME,
|
|
#ifdef MODULE_REGEX_ENABLED
|
|
TOOL_BATCH_RENAME,
|
|
#endif // MODULE_REGEX_ENABLED
|
|
TOOL_REPLACE,
|
|
TOOL_EXTEND_SCRIPT,
|
|
TOOL_ATTACH_SCRIPT,
|
|
TOOL_DETACH_SCRIPT,
|
|
TOOL_MOVE_UP,
|
|
TOOL_MOVE_DOWN,
|
|
TOOL_DUPLICATE,
|
|
TOOL_REPARENT,
|
|
TOOL_REPARENT_TO_NEW_NODE,
|
|
TOOL_MAKE_ROOT,
|
|
TOOL_NEW_SCENE_FROM,
|
|
TOOL_MULTI_EDIT,
|
|
TOOL_ERASE,
|
|
TOOL_COPY_NODE_PATH,
|
|
TOOL_SHOW_IN_FILE_SYSTEM,
|
|
TOOL_OPEN_DOCUMENTATION,
|
|
TOOL_AUTO_EXPAND,
|
|
TOOL_SCENE_EDITABLE_CHILDREN,
|
|
TOOL_SCENE_USE_PLACEHOLDER,
|
|
TOOL_SCENE_MAKE_LOCAL,
|
|
TOOL_SCENE_OPEN,
|
|
TOOL_SCENE_CLEAR_INHERITANCE,
|
|
TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM,
|
|
TOOL_SCENE_OPEN_INHERITED,
|
|
TOOL_TOGGLE_SCENE_UNIQUE_NAME,
|
|
TOOL_CREATE_2D_SCENE,
|
|
TOOL_CREATE_3D_SCENE,
|
|
TOOL_CREATE_USER_INTERFACE,
|
|
TOOL_CREATE_FAVORITE,
|
|
TOOL_CENTER_PARENT,
|
|
|
|
};
|
|
|
|
enum {
|
|
EDIT_SUBRESOURCE_BASE = 100
|
|
};
|
|
|
|
Vector<ObjectID> subresources;
|
|
|
|
bool reset_create_dialog = false;
|
|
|
|
int current_option = 0;
|
|
CreateDialog *create_dialog = nullptr;
|
|
#ifdef MODULE_REGEX_ENABLED
|
|
RenameDialog *rename_dialog = nullptr;
|
|
#endif // MODULE_REGEX_ENABLED
|
|
|
|
Button *button_add = nullptr;
|
|
Button *button_instance = nullptr;
|
|
Button *button_create_script = nullptr;
|
|
Button *button_detach_script = nullptr;
|
|
MenuButton *button_tree_menu = nullptr;
|
|
|
|
Button *node_shortcuts_toggle = nullptr;
|
|
VBoxContainer *beginner_node_shortcuts = nullptr;
|
|
VBoxContainer *favorite_node_shortcuts = nullptr;
|
|
|
|
Button *button_2d = nullptr;
|
|
Button *button_3d = nullptr;
|
|
Button *button_ui = nullptr;
|
|
Button *button_custom = nullptr;
|
|
Button *button_clipboard = nullptr;
|
|
|
|
HBoxContainer *button_hb = nullptr;
|
|
Button *edit_local, *edit_remote;
|
|
SceneTreeEditor *scene_tree = nullptr;
|
|
Control *remote_tree = nullptr;
|
|
|
|
HBoxContainer *tool_hbc = nullptr;
|
|
void _tool_selected(int p_tool, bool p_confirm_override = false);
|
|
void _property_selected(int p_idx);
|
|
|
|
Node *property_drop_node = nullptr;
|
|
String resource_drop_path;
|
|
void _perform_property_drop(Node *p_node, const String &p_property, Ref<Resource> p_res);
|
|
|
|
EditorData *editor_data = nullptr;
|
|
EditorSelection *editor_selection = nullptr;
|
|
|
|
List<Node *> node_clipboard;
|
|
HashSet<Node *> node_clipboard_edited_scene_owned;
|
|
String clipboard_source_scene;
|
|
HashMap<String, HashMap<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
|
|
|
|
ScriptCreateDialog *script_create_dialog = nullptr;
|
|
ShaderCreateDialog *shader_create_dialog = nullptr;
|
|
AcceptDialog *accept = nullptr;
|
|
ConfirmationDialog *delete_dialog = nullptr;
|
|
Label *delete_dialog_label = nullptr;
|
|
CheckBox *delete_tracks_checkbox = nullptr;
|
|
ConfirmationDialog *editable_instance_remove_dialog = nullptr;
|
|
ConfirmationDialog *placeholder_editable_instance_remove_dialog = nullptr;
|
|
|
|
ReparentDialog *reparent_dialog = nullptr;
|
|
EditorQuickOpen *quick_open = nullptr;
|
|
EditorFileDialog *new_scene_from_dialog = nullptr;
|
|
|
|
enum FilterMenuItems {
|
|
FILTER_BY_TYPE = 64, // Used in the same menus as the Tool enum.
|
|
FILTER_BY_GROUP,
|
|
};
|
|
|
|
LineEdit *filter = nullptr;
|
|
PopupMenu *filter_quick_menu = nullptr;
|
|
TextureRect *filter_icon = nullptr;
|
|
|
|
PopupMenu *menu = nullptr;
|
|
PopupMenu *menu_subresources = nullptr;
|
|
PopupMenu *menu_properties = nullptr;
|
|
ConfirmationDialog *clear_inherit_confirm = nullptr;
|
|
|
|
bool first_enter = true;
|
|
|
|
void _create();
|
|
void _do_create(Node *p_parent);
|
|
Node *scene_root = nullptr;
|
|
Node *edited_scene = nullptr;
|
|
Node *pending_click_select = nullptr;
|
|
bool tree_clicked = false;
|
|
|
|
VBoxContainer *create_root_dialog = nullptr;
|
|
String selected_favorite_root;
|
|
|
|
Ref<ShaderMaterial> selected_shader_material;
|
|
|
|
void _add_children_to_popup(Object *p_obj, int p_depth);
|
|
|
|
void _node_reparent(NodePath p_path, bool p_keep_global_xform);
|
|
void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
|
|
|
|
void _set_owners(Node *p_owner, const Array &p_nodes);
|
|
|
|
enum ReplaceOwnerMode {
|
|
MODE_BIDI,
|
|
MODE_DO,
|
|
MODE_UNDO
|
|
};
|
|
|
|
void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI);
|
|
void _node_strip_signal_inheritance(Node *p_node);
|
|
void _load_request(const String &p_path);
|
|
void _script_open_request(const Ref<Script> &p_script);
|
|
void _push_item(Object *p_object);
|
|
void _handle_select(Node *p_node);
|
|
|
|
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
|
|
bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
|
|
|
|
void _node_selected();
|
|
void _node_renamed();
|
|
void _script_created(Ref<Script> p_script);
|
|
void _shader_created(Ref<Shader> p_shader);
|
|
void _script_creation_closed();
|
|
void _shader_creation_closed();
|
|
|
|
void _delete_confirm(bool p_cut = false);
|
|
void _delete_dialog_closed();
|
|
|
|
void _toggle_editable_children_from_selection();
|
|
|
|
void _reparent_nodes_to_root(Node *p_root, const Array &p_nodes, Node *p_owner);
|
|
void _reparent_nodes_to_paths_with_transform_and_name(Node *p_root, const Array &p_nodes, const Array &p_paths, const Array &p_transforms, const Array &p_names, Node *p_owner);
|
|
void _toggle_editable_children(Node *p_node);
|
|
|
|
void _toggle_placeholder_from_selection();
|
|
|
|
void _node_prerenamed(Node *p_node, const String &p_new_name);
|
|
|
|
void _nodes_drag_begin();
|
|
|
|
void _handle_hover_to_inspect();
|
|
void _inspect_hovered_node();
|
|
void _reset_hovering_timer();
|
|
Timer *inspect_hovered_node_delay = nullptr;
|
|
Node *node_hovered_now = nullptr;
|
|
Node *node_hovered_previously = nullptr;
|
|
|
|
virtual void input(const Ref<InputEvent> &p_event) override;
|
|
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
|
|
void _scene_tree_gui_input(Ref<InputEvent> p_event);
|
|
|
|
void _new_scene_from(const String &p_file);
|
|
void _set_node_owner_recursive(Node *p_node, Node *p_owner, const HashMap<const Node *, Node *> &p_inverse_duplimap);
|
|
|
|
bool _validate_no_foreign();
|
|
bool _validate_no_instance();
|
|
void _selection_changed();
|
|
void _update_script_button();
|
|
|
|
void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames);
|
|
bool _has_tracks_to_delete(Node *p_node, List<Node *> &p_to_delete) const;
|
|
|
|
void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
|
|
|
|
void _nodes_dragged(const Array &p_nodes, NodePath p_to, int p_type);
|
|
void _files_dropped(const Vector<String> &p_files, NodePath p_to, int p_type);
|
|
void _script_dropped(const String &p_file, NodePath p_to);
|
|
void _quick_open();
|
|
|
|
void _tree_rmb(const Vector2 &p_menu_pos);
|
|
void _update_tree_menu();
|
|
|
|
void _filter_changed(const String &p_filter);
|
|
void _filter_gui_input(const Ref<InputEvent> &p_event);
|
|
void _filter_option_selected(int option);
|
|
void _append_filter_options_to(PopupMenu *p_menu, bool p_include_separator = true);
|
|
|
|
void _perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
|
|
void _replace_with_branch_scene(const String &p_file, Node *base);
|
|
|
|
void _remote_tree_selected();
|
|
void _local_tree_selected();
|
|
|
|
void _update_create_root_dialog();
|
|
void _favorite_root_selected(const String &p_class);
|
|
|
|
void _feature_profile_changed();
|
|
|
|
void _clear_clipboard();
|
|
void _create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
|
|
void _create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
|
|
|
|
void _list_all_subresources(PopupMenu *p_menu);
|
|
void _gather_resources(Node *p_node, List<Pair<Ref<Resource>, Node *>> &r_resources);
|
|
void _edit_subresource(int p_idx, const PopupMenu *p_from_menu);
|
|
|
|
bool profile_allow_editing = true;
|
|
bool profile_allow_script_editing = true;
|
|
|
|
static void _update_configuration_warning();
|
|
|
|
bool _update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const;
|
|
bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames, bool p_inside_resource = false) const;
|
|
bool _check_node_recursive(Variant &r_variant, Node *p_node, Node *p_by_node, const String type_hint, String &r_warn_message);
|
|
void _replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
|
|
|
|
private:
|
|
static SceneTreeDock *singleton;
|
|
|
|
public:
|
|
static SceneTreeDock *get_singleton() { return singleton; }
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
String get_filter();
|
|
void set_filter(const String &p_filter);
|
|
void save_branch_to_file(const String &p_directory);
|
|
|
|
void _focus_node();
|
|
|
|
void add_root_node(Node *p_node);
|
|
void set_edited_scene(Node *p_scene);
|
|
void instantiate(const String &p_file);
|
|
void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
|
|
void set_selection(const Vector<Node *> &p_nodes);
|
|
void set_selected(Node *p_node, bool p_emit_selected = false);
|
|
void fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames);
|
|
void perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims = nullptr);
|
|
void perform_node_replace(Node *p_base, Node *p_node, Node *p_by_node);
|
|
SceneTreeEditor *get_tree_editor() { return scene_tree; }
|
|
EditorData *get_editor_data() { return editor_data; }
|
|
|
|
void add_remote_tree_editor(Control *p_remote);
|
|
void show_remote_tree();
|
|
void hide_remote_tree();
|
|
void show_tab_buttons();
|
|
void hide_tab_buttons();
|
|
|
|
void replace_node(Node *p_node, Node *p_by_node);
|
|
|
|
void attach_script_to_selected(bool p_extend);
|
|
void open_script_dialog(Node *p_for_node, bool p_extend);
|
|
|
|
void attach_shader_to_selected(int p_preferred_mode = -1);
|
|
void open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode = -1);
|
|
|
|
void open_add_child_dialog();
|
|
void open_instance_child_dialog();
|
|
|
|
List<Node *> paste_nodes(bool p_paste_as_sibling = false);
|
|
List<Node *> get_node_clipboard() const;
|
|
|
|
ScriptCreateDialog *get_script_create_dialog() {
|
|
return script_create_dialog;
|
|
}
|
|
|
|
SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
|
|
~SceneTreeDock();
|
|
};
|
|
|
|
#endif // SCENE_TREE_DOCK_H
|