godot/platform/web
2024-02-14 09:26:47 -06:00
..
api
doc_classes Merge pull request #86089 from adamscott/pwa-coop-coep 2024-02-12 23:29:16 +01:00
export Merge pull request #86089 from adamscott/pwa-coop-coep 2024-02-12 23:29:16 +01:00
js Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
.eslintrc.engine.js
.eslintrc.html.js Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
.eslintrc.js
.eslintrc.libs.js
.eslintrc.sw.js Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
audio_driver_web.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
audio_driver_web.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
detect.py SCons: "Environment" to "SConsEnvironment" 2024-02-14 09:26:47 -06:00
display_server_web.cpp Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
display_server_web.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
dom_keys.inc Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
emscripten_helpers.py Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
godot_audio.h
godot_js.h [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
godot_webgl2.h Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
os_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
os_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
package-lock.json
package.json Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
platform_config.h
platform_gl.h
README.md
SCsub Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
serve.py
web_main.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.