godot/core
Rémi Verschelde 6334895088 Display error type (error, warning, script error) in OS::print_error
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
2015-11-10 18:29:34 +01:00
..
bind Properly implement OS.alert() from script, and use xmessage on X11 2015-09-21 09:39:46 -03:00
io -fixed a quite serious scene corruption bug when saving that has been around for months. 2015-10-21 23:57:43 -03:00
math Merge pull request #2266 from MrGreenTea/master 2015-10-17 12:10:32 -03:00
os Display error type (error, warning, script error) in OS::print_error 2015-11-10 18:29:34 +01:00
allocators.h
array.cpp
array.h
balloon_allocator.h
color.cpp
color.h
command_queue_mt.cpp
command_queue_mt.h -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp
dictionary.h
dvector.cpp
dvector.h
error_list.h **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00
error_macros.cpp
error_macros.h merged some stuff for okam 2015-09-03 23:24:55 -03:00
event_queue.cpp
event_queue.h
fpstr.cpp
fpstr.h
func_ref.cpp Update mi.name 2015-09-25 18:51:04 +03:00
func_ref.h
global_constants.cpp **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00
global_constants.h
globals.cpp merged some stuff for okam 2015-09-03 23:24:55 -03:00
globals.h -some changes by okam 2015-06-30 11:28:43 -03:00
hash_map.h
hashfuncs.h
image_quantize.cpp
image.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
image.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
input_map.cpp
input_map.h
int_types.h
list.h Fix List::move_before for front and back elements 2015-07-10 21:33:44 +02:00
make_binders.py
map.h
message_queue.cpp -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
message_queue.h
method_bind.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
method_bind.h
multi_bucket_array.h
object_type_db.cpp Show documentation for properties on hover. 2015-08-25 23:00:11 -03:00
object_type_db.h Show documentation for properties on hover. 2015-08-25 23:00:11 -03:00
object.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
object.h Edit default values. WARNING!!! 2015-08-29 21:09:11 -03:00
packed_data_container.cpp
packed_data_container.h
pair.cpp
pair.h
path_db.cpp Large improvements on scene packing and management 2015-10-10 09:09:09 -03:00
path_db.h Large improvements on scene packing and management 2015-10-10 09:09:09 -03:00
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp -some changes by okam 2015-06-30 11:28:43 -03:00
print_string.h -some changes by okam 2015-06-30 11:28:43 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h missing changes 2015-06-14 02:13:47 -03:00
register_core_types.cpp
register_core_types.h
res_ptr.cpp
res_ptr.h
resource.cpp Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
resource.h Large improvements on scene packing and management 2015-10-10 09:09:09 -03:00
rid.cpp
rid.h
ring_buffer.h -fixes to ring buffer (fixes network error) 2015-10-21 16:52:43 -03:00
safe_refcount.cpp
safe_refcount.h
script_debugger_debugger.cpp
script_debugger_local.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
script_debugger_local.h
script_debugger_remote.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
script_debugger_remote.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
script_language.cpp improved get_node(), connect(), etc code completion. 2015-06-26 01:14:49 -03:00
script_language.h error debugger 2015-08-04 09:47:32 -03:00
SCsub
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
string_db.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
translation.cpp
translation.h
typedefs.h merged some stuff for okam 2015-09-03 23:24:55 -03:00
ucaps.h
undo_redo.cpp Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
undo_redo.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
ustring.cpp Add missing \n to world_wrap. Close #2516 2015-09-24 10:17:06 +03:00
ustring.h Show documentation for properties on hover. 2015-08-25 23:00:11 -03:00
variant_call_bind.h
variant_call.cpp added floor() and ceil() to Vector3 2015-07-15 01:59:35 +02:00
variant_construct_string.cpp
variant_op.cpp
variant.cpp merged some stuff for okam 2015-09-03 23:24:55 -03:00
variant.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
vector.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
vmap.cpp
vmap.h
vset.cpp
vset.h