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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
361 lines
12 KiB
C++
361 lines
12 KiB
C++
/**************************************************************************/
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/* editor_debugger_tree.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_debugger_tree.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_node.h"
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#include "editor/scene_tree_dock.h"
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#include "scene/debugger/scene_debugger.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/display_server.h"
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EditorDebuggerTree::EditorDebuggerTree() {
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set_v_size_flags(SIZE_EXPAND_FILL);
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set_allow_rmb_select(true);
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// Popup
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item_menu = memnew(PopupMenu);
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item_menu->connect("id_pressed", callable_mp(this, &EditorDebuggerTree::_item_menu_id_pressed));
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add_child(item_menu);
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// File Dialog
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file_dialog = memnew(EditorFileDialog);
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file_dialog->connect("file_selected", callable_mp(this, &EditorDebuggerTree::_file_selected));
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add_child(file_dialog);
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}
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void EditorDebuggerTree::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE: {
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connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
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connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
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connect("item_mouse_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
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} break;
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}
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}
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void EditorDebuggerTree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
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ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
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ADD_SIGNAL(MethodInfo("open"));
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}
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void EditorDebuggerTree::_scene_tree_selected() {
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if (updating_scene_tree) {
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return;
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}
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TreeItem *item = get_selected();
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if (!item) {
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return;
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}
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inspected_object_id = uint64_t(item->get_metadata(0));
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emit_signal(SNAME("object_selected"), inspected_object_id, debugger_id);
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}
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void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
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if (updating_scene_tree) {
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return;
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_obj);
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if (!item) {
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return;
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}
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ObjectID id = ObjectID(uint64_t(item->get_metadata(0)));
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if (unfold_cache.has(id)) {
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unfold_cache.erase(id);
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} else {
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unfold_cache.insert(id);
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}
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}
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void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button) {
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if (p_button != MouseButton::RIGHT) {
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return;
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}
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TreeItem *item = get_item_at_position(p_position);
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if (!item) {
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return;
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}
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item->select(0);
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item_menu->clear();
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item_menu->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
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item_menu->add_icon_item(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
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item_menu->set_position(get_screen_position() + get_local_mouse_position());
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item_menu->reset_size();
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item_menu->popup();
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}
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/// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first.
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///
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/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
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/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
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///
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/// R
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/// |-A
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/// | |-B
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/// | | |-C
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/// | |
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/// | |-D
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/// |
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/// |-E
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///
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void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
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updating_scene_tree = true;
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const String last_path = get_selected_path();
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const String filter = SceneTreeDock::get_singleton()->get_filter();
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bool filter_changed = filter != last_filter;
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TreeItem *scroll_item = nullptr;
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// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
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List<Pair<TreeItem *, int>> parents;
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for (int i = 0; i < p_tree->nodes.size(); i++) {
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TreeItem *parent = nullptr;
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if (parents.size()) { // Find last parent.
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Pair<TreeItem *, int> &p = parents[0];
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parent = p.first;
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if (!(--p.second)) { // If no child left, remove it.
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parents.pop_front();
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}
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}
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// Add this node.
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const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i];
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TreeItem *item = create_item(parent);
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item->set_text(0, node.name);
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if (node.scene_file_path.is_empty()) {
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item->set_tooltip_text(0, node.name + "\n" + TTR("Type:") + " " + node.type_name);
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} else {
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item->set_tooltip_text(0, node.name + "\n" + TTR("Instance:") + " " + node.scene_file_path + "\n" + TTR("Type:") + " " + node.type_name);
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}
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
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if (icon.is_valid()) {
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item->set_icon(0, icon);
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}
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item->set_metadata(0, node.id);
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// Set current item as collapsed if necessary (root is never collapsed).
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if (parent) {
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if (!unfold_cache.has(node.id)) {
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item->set_collapsed(true);
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}
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}
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// Select previously selected node.
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if (debugger_id == p_debugger) { // Can use remote id.
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if (node.id == inspected_object_id) {
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item->select(0);
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if (filter_changed) {
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scroll_item = item;
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}
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}
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} else { // Must use path
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if (last_path == _get_path(item)) {
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updating_scene_tree = false; // Force emission of new selection.
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item->select(0);
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if (filter_changed) {
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scroll_item = item;
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}
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updating_scene_tree = true;
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}
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}
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// Add buttons.
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const Color remote_button_color = Color(1, 1, 1, 0.8);
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if (!node.scene_file_path.is_empty()) {
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String node_scene_file_path = node.scene_file_path;
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Ref<Texture2D> button_icon = get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons"));
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String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path);
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item->set_meta("scene_file_path", node_scene_file_path);
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item->add_button(0, button_icon, BUTTON_SUBSCENE, false, tooltip);
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item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
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}
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if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) {
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bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE;
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bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE;
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Ref<Texture2D> button_icon = get_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
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String tooltip = TTR("Toggle Visibility");
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item->set_meta("visible", node_visible);
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item->add_button(0, button_icon, BUTTON_VISIBILITY, false, tooltip);
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if (ClassDB::is_parent_class(node.type_name, "CanvasItem") || ClassDB::is_parent_class(node.type_name, "Node3D")) {
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item->set_button_color(0, item->get_button_count(0) - 1, node_visible_in_tree ? remote_button_color : Color(1, 1, 1, 0.6));
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} else {
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item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
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}
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}
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// Add in front of the parents stack if children are expected.
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if (node.child_count) {
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parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
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} else {
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// Apply filters.
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while (parent) {
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const bool had_siblings = item->get_prev() || item->get_next();
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if (filter.is_subsequence_ofn(item->get_text(0))) {
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break; // Filter matches, must survive.
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}
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parent->remove_child(item);
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memdelete(item);
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if (scroll_item == item) {
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scroll_item = nullptr;
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}
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if (had_siblings) {
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break; // Parent must survive.
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}
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item = parent;
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parent = item->get_parent();
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// Check if parent expects more children.
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for (int j = 0; j < parents.size(); j++) {
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if (parents[j].first == item) {
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parent = nullptr;
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break; // Might have more children.
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}
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}
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}
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}
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}
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debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
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if (scroll_item) {
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call_deferred(SNAME("scroll_to_item"), scroll_item);
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}
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last_filter = filter;
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updating_scene_tree = false;
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}
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Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) {
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if (get_button_id_at_position(p_point) != -1) {
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return Variant();
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}
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TreeItem *selected = get_selected();
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if (!selected) {
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return Variant();
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}
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String path = selected->get_text(0);
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HBoxContainer *hb = memnew(HBoxContainer);
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TextureRect *tf = memnew(TextureRect);
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tf->set_texture(selected->get_icon(0));
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tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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hb->add_child(tf);
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Label *label = memnew(Label(path));
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hb->add_child(label);
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set_drag_preview(hb);
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if (!selected->get_parent() || !selected->get_parent()->get_parent()) {
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path = ".";
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} else {
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while (selected->get_parent()->get_parent() != get_root()) {
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selected = selected->get_parent();
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path = selected->get_text(0) + "/" + path;
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}
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}
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return vformat("\"%s\"", path);
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}
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String EditorDebuggerTree::get_selected_path() {
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if (!get_selected()) {
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return "";
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}
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return _get_path(get_selected());
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}
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String EditorDebuggerTree::_get_path(TreeItem *p_item) {
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ERR_FAIL_COND_V(!p_item, "");
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if (p_item->get_parent() == nullptr) {
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return "/root";
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}
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String text = p_item->get_text(0);
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TreeItem *cur = p_item->get_parent();
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while (cur) {
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text = cur->get_text(0) + "/" + text;
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cur = cur->get_parent();
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}
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return "/" + text;
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}
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void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
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switch (p_option) {
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case ITEM_MENU_SAVE_REMOTE_NODE: {
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file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
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file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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List<String> extensions;
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Ref<PackedScene> sd = memnew(PackedScene);
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ResourceSaver::get_recognized_extensions(sd, &extensions);
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file_dialog->clear_filters();
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for (int i = 0; i < extensions.size(); i++) {
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file_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
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}
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String filename = get_selected_path().get_file() + "." + extensions.front()->get().to_lower();
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file_dialog->set_current_path(filename);
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file_dialog->popup_file_dialog();
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} break;
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case ITEM_MENU_COPY_NODE_PATH: {
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String text = get_selected_path();
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if (text.is_empty()) {
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return;
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} else if (text == "/root") {
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text = ".";
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} else {
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text = text.replace("/root/", "");
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int slash = text.find("/");
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if (slash < 0) {
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text = ".";
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} else {
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text = text.substr(slash + 1);
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}
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}
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DisplayServer::get_singleton()->clipboard_set(text);
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} break;
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}
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}
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void EditorDebuggerTree::_file_selected(const String &p_file) {
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if (inspected_object_id.is_null()) {
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return;
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}
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emit_signal(SNAME("save_node"), inspected_object_id, p_file, debugger_id);
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}
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