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bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core Add spaces to macros in memory.h to make C++11 compilers happy 2016-05-27 16:48:27 +08:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc VehicleBody: Cosmetic fixes to previous commit 2016-05-21 11:52:21 +02:00
drivers fixes android drivers build 2016-05-21 21:47:21 -03:00
main Change low processor usage mode to cap to 60 FPS rather than 40 FPS 2016-05-22 23:51:38 +02:00
modules Fix #4748: proper call to base class function 2016-05-23 11:49:51 +02:00
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CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
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ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
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methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-05-20 17:31:30 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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