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Current this is hardcoded as '1' for any platform except Unix. The little is_wow64() dance is required to get correct output on a 32bit compiled godot running on 64bit Windows according to MSDN. This code should be UWP safe but I have no way to test that so it's not implemented for UWP yet. (cherry picked from commit b4d369c887001a824a4f27e59e3e300c8d4a5bb7)