godot/platform
Hein-Pieter van Braam a34afa3820 Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.

This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.

(cherry picked from commit b4d369c887001a824a4f27e59e3e300c8d4a5bb7)
2018-01-30 20:56:53 +01:00
..
2018-01-17 19:28:27 +07:00
2018-01-30 20:55:11 +01:00